3catcircus said:
Why bother? I just don't see any need whatsoever for the Races of... books or the Environmental books (Frostburn, etc.)
There are *already* a ton of 1st/2nd and 3.x/d20 books out there detailing various races. There are *already* a few sources detailing environmental stuff (heck, even the old DSG and WSG books did a good job.)
In fact, the only reason I purchased the Complete... books is because I am lazy and don't feel like converting the splat books to 3.5, since that is all they really are.
The only recent non-Forgotten Realms book I really saw as a bit different and possibly worth picking up was Libris Mortis.
Actually, I was much more pleased with both Frostburn and Races of Stone than I am with Races of Destiny.
The DMG covers basic "Temperate Zone" forests, marshes, hills, plains, etc. Frostburn provided the same coverage of arctic, high-altitude, and magically cold (ie., the icy planes of the Hells and elsewhere) versions of each of those terrains, as well as adding ice sheets, frozen lakes, and snow fields. Likewise, the DMG covers "basic" building materials like stone, wood, and earth. Frostburn details snow and ice as construction materials, and ties them in with the material in the core. Additional rules for environmental hazards are discussed.
Races of Stone discusses Dwarves and Gnomes, and adds the race of Goliaths. While the Goliaths do not really do anything for me, the chapters on Dwarves and Gnomes do provide useful information. Different race proportions, for example, than in the DMG.
I have the old 1st Ed materials as well. If you can't be bothered to adapt the 3.0 splatbooks to 3.5, how likely is it that you will find the time to convert/adapt even older (and arguably more different) material to the current rules ?
Sure, I can still make use of my old 1E books. I *still* think the Wilderness Survival Guide's weather generation system is superior to everything I have seen since. However, if the simplified system in the DMG (and expanded in the Environment books) is "close enough", why triple the work to add 2% more "realism" to a fantasy universe ?
However, this thread is more about how valuable Races of Destiny is. I bought it, and I find it highly disappointing.
[edit: To be clear, one should remember that WotC is trying to sell to people who *do not* necessarily have the old 1E books. The target audience is, I believe, generally newer gamers. That the books should sell to older gamers is also desired, but less important. In that sense, I think Races of Destiny fails to provide much. ]