Ovinomancer
No flips for you!
I don't see how different approaches to play having different engagement with different tools is unjust. PbtA games work very differently from D&D games. It would make sense that they engage certain tools in different ways. PbtA games do not engage Force -- they don't expect it, don't tolerate it well, and their design is expressly to avoid it. I don't see how that's unjust.Is “overrides world mechanics” an equitable criterion though? It seems to me that it would unjustly favour PbtA games rather than prepped games. After all, if nothing is prepped, the clue only exists once it has appeared onscreen, whereas in a more prepped game, the mere fact that you are inserting clues pointing back is considered GM Force.
To the specific example, I think the concept of "world mechanics" is messy and unclear, especially sense if any such things exist it's wrapped up in the system's say.
And, again, Force has very little to do with prep in execution. It can be as easily deployed in improv as in prep. I think that it's fair to say that the level of prep increases the odds of Force being deployed to protect/enable the prep, but that's a second order function of Force.