I don't understand how any of this is different from what @Manbearcat, @darkbard and @Nephis have posted about their play experience with the Dwarven forge, except that their play was structured via a resolution process - Spout Lore - rather than via ex tempore GM discretion.
Why do you label their play as "quantum collapse" but not your own?
It feels to me like a "quantum collapse spell" if I'm supposed to create a specific memory for my character during the play session and then I get a solid chance of that coming into existence (aka "having always been true"), especially if the background likelihood of it doesn't seem large.
Some of the replies upthread made it sound like that was how some folks run spout lore (although they may have later clarified).
It doesn't feel like part of a "quantum collapse spell" if my character is attempting to wrack their memory for something less specific and if I don't necessarily expect to have a solid chance of getting exactly what I want if what I'm wanting seems uncommon. (Or similarly if I'm searching for something instead of trying to remember it).
Saying I'm remembering that the Castellion's son in the nearby capital owns the Archmage Embry's Ring of Invisibility that has a big ruby (all come up with on the fly during play), feels a lot different for me to come up with in play as player than saying I'm trying to remember any local stories of someone with an item that lets them turn invisible and checking for rumors of that if not.
If nothing else, this thread should have amply demonstrated that I am obviously not adequately able to explain why I feel that way to you.
Here is Nephis's actual play report:
So she was playing her character - the character (at least as best Nephis recalls) had heard rumours of Dwarves once living here; she was in a place filled with dig sites and glaciers; it was already established, as part of the fiction about th PC Maraqli, that she was a learned scholar carrying a bag of books.
If they were in a place where there were lots of dig sites (which sounds Dwarvey to me), then a player saying the character was sifting through their knowledge to see if they remembered anything about dwarves or anyone else likely to have a forge in the area, seems like something I would not be surprised by. Or if particular Dwarves had been established in play, back story, or down-time, then trying to remember something about the forge those particular Dwarves would invariably have also feels entirely within the usual.
Q1: Is it enough for you as a DM for a player to try to kick off some lore spouting by saying the character was sifting through their memories and historical knowledge (or maybe physically searching the area if that felt more appropriate for the PC) for a dwarven or other forge? Or would I need to mentally create some facts about a particular forge in the area and say I remembered those details and wanted to check if my memories were correct?
Q1a: If the answer to Q1 is the later:
If you had a player who found the later annoying but the former just fine, would you as DM be ok with letting them use the former and not giving you the extra detail to work with?
How far did the PCs in the DW game have to travel to get to the Forge they recalled?
I don't know how far they had to travel. If it was an area that had been established as full of dig sites (which I'm assuming means Dwarven places were all over), I'd kind of expect that they wouldn't need to travel far. (Like someone hunting deer in an appropriate ecosystem where they were common). If it was an area there was no particular reason already established that a Dwarven forge would be nearby and one might reasonably expect that only one in 50 of the nearest hexes might have one, then I'd expect the travel distance to need to be longer. And if it was the middle of an elvish forest I'd expect it to be a long way to the dwarven forge, but maybe not as far for something else useful and interesting.
Q2: In your game as a DM, how hard of a compulsion do you feel to have the particular memory be accurate, as opposed to being something else that was interesting and useful? (Would it usually be a forge right nearby? Or would it often be something usable as a forge that might need some travel?).
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