EzekielRaiden
Follower of the Way
Fortunately, such things are very rare in my game. If things look like they might be drifting in that direction, I generally try to rely on the "your character would know" response: even if the player doesn't see the information, the character knows many things the player wouldn't. That option, or excuse if one prefers, makes it much easier to simply tell the player information they need. I used that excuse more than once in some of the recent sessions, involving the party Bard learning the doctrine of the assassin cult...and how that cult's understanding of that doctrine had been selectively focused, when it could be focused elsewhere without being negated. Now, the bard has the responsibility to use the enlightenment (or perhaps endarkenment?) he has gained to find ways to rehabilitate these folks, while still respecting their faith. I've no idea how he'd like to do that, but I'm eager to find out where that goes....later. (For the time being, we'll be doing some lighter, low-impact, more action-adventure fare as a palate cleanser. The bard has been carrying a lot of the game for several months now and needs a good break.)The term you get in engineering is "single point of failure", and yeah, I could tell a story of where that can lead you from my younger days when having built one into a TORG adventure left me sitting here going "Well, for--what the heck am I going to do now?"