EzekielRaiden
Follower of the Way
Well if that's what's required, it will never work for my group. Most of my players have anxiety, and that anxiety is easily set off by feelings of this specific nature. We never would be able to do that at every session, because it would leave at least three of the four players I currently have dreading coming to each session. They'd never have any fun, it would just be a constant slog of "oh god everything is going to hell."consistently having the conception of your PC be in the crosshairs
So...yeah. If Story Now means paranoid players, I'm not at all unhappy I don't do it.
But I still honestly think no one listens when I talk about my prep. I prep POSSIBILITIES, not SELECTIONS.
A possibility is something that could, potentially, happen. A reasonable result from upcoming or player-planned actions. E.g., if the players say they want to meet the Sultana for the first time, reasonable results could include them earning her favor or her ire. So I prepare for those possibilities because...I mean why not? It doesn't hurt to have some idea of how the Sultana might respond to things. What kind of person is she? What does she like? How does her public persona differ from her private one? Etc.
A set of selections, which I emphatically do NOT prepare, would be a "choose your own adventure" story. "If you do X, go to page 7. If you do Y, go to page 13." Selections may not be properly linear, but they're the next closest thing. There are only N selections, you MUST select one of those N things, and you cannot NOT choose something (though inaction may be one of the selections). So, in selection terms, meeting the Sultana will have exactly one of three outcomes, e.g. "favor," "neutrality," "disfavor." No matter what the party does, one of those three will result, and all the direct consequences of that result are pre-figured.
I emphatically DO NOT do that, never have, never will. That's why I say that in the (extremely) rare cases where something has fallen apart and I can only see one way forward, I come clean to my players and we figure it out. Because that's obviously a selection, not just a possibility, and my goal is always to offer interesting possibilities as a supplement to player motives or drives.
I offer my players many possibilities, small and large. I'd say about half the time, they don't use any of them, and instead do something I'd never considered (collectively they are smarter than I am, so the fact they surprise me is not itself a surprise.) I do whatever I can to support these surprises, to explore new territory I had never even thought about before. Sometimes, that means just inventing things from whole cloth. Other times, there are elements of prep I'd already done that can work with this new path, so I may avail myself of such things, or not, it all depends on where the group is at and what seems most interesting or effective.