Tarin Greenflame said:The spell progression makes alot more sense, in terms of caster level to maximum spell level. The spells known list is huge now compared to the old ranger list =p gonna have to check up on all those spells from those sources for sure.
Is the slightly more generous spell progression (in terms of max spells per spell level) necessary? I can see how it is good in that it lessens the pain of progressing at 1/2 caster level, but it doesn't coordinate with other spell caster's progressions (a 10th level caster would have 6 0th, 4 1st, 4 2nd, 3 3rd, and 3 4th lv spells). Or, are the extra spells per day in, since the ranger doesn't ever get access to 5th lv spells? Just curious, and a bit of nitpicking.
Dr. Zoom said:Enhanced Wilderness Lore: Nice idea. I think it may be too much of a bonus, especially with 6 skill points per level and the opportunity for skill mastery at 13th level. Perhaps make the bonus equal to 1/4 the character's class level (rounded down).
Spells: Wow, look at that list! And I thought it would be tough to pick my spells before.![]()
Seriously, nice job in compiling all the different ranger spells from all of those sources. I have not really considered giving rangers and paladins 0-level spells, but perhaps now I will.
Kaptain_Kantrip said:Hey, I like the new improved version you posted tonight.The paths add a nice flavorful touch to character creation! I wish all the classes had this variety. I may have to go back and tinker my anti-paladin now to work "paths" in, LOL...
Anyway, nice job and thanks for the reciprocal feedback on my various alt.class posts!![]()
CRGreathouse said:I'm a little worried about front-loading. Many people see the current ranger as too powerful on level 1 now, but let's compare a Ftr1 with a Rgr1 (archer path).
The ranger gets:
* 16 more skill points
* Better class skills
* One more fighting feat
* Track
* +2 to Reflex saves
* Trailblazing
* Favored enemy
The fighter gets:
* Heavy armor proficiency
* 2 more hit points
drowdude said:Everything hinges on your individual campaign. My players rarely ever take a single level in a class just to get some bonuses. And if they do, it is justified within their character concept. So front loading is less of an issue in my mind.