Dakkareth
First Post
Particle_Man said:Black Company has Raven, who was bad ass. He only failed once, due to a SUPER EVIL artifact.
... and it a total loser, when it comes to dealing with people and especially Darling. Which kinda is the point.
Particle_Man said:Black Company has Raven, who was bad ass. He only failed once, due to a SUPER EVIL artifact.
That sounds about right to me.Steel_Wind said:The PC is a hero - but not a super-hero. That is the dinstinguishing element of those who look for that feeling in their game and game system.
Wayside said:Reading always begins with an expectation or a set of expectations, I'll give you that. It's just basic hermeneutics. Whether these expectations are genre-related or not (in fantasy they're likely to be, I imagine), they're always there. But in singling out specific features of 'fantasy literature,' for example, in grouping these texts together according to what they have in common, you've already foregrounded what is least interesting about them, you've already created a sort of homogenous zone of 'fantasy' that you can travel over in any direction because you know it already, without even having to read it, because it's 'fantasy.' Just as a sort of example, look at the idea of 'Romanticism.' 100 years ago (well, technically about 105) there was no such thing--literary historians hadn't invented it yet, hadn't yet assimilated the very disparate texts we now think of as Romantic into a whole. 50 years ago, any schoolboy could have told you what Romanticism was. Now we've come full circle. In fact pretty much the biggest "scandal" (used loosely) of English departments in the last ~40 years was the argument over whether there was or was not any such thing as Romanticism, and if it did exist, just what exactly was it?
Anyway, my point here is only that genre comes after the works it describes, so to give it any sort of authority over them is backwards. It is absolutely possible to read without any idea of genre in your head.
The Shaman said:I've been thinking of examples in a couple of different genres. For example, 'heroic fantasy' could be represented by The 13th Warrior or Dragonslayer while 'super-heroic fantasy' would be closer to Crouching Tiger, Hidden Dragon or Hero (the Jet Li movie, not the Dustin Hoffman movie!). In the Modern genre, it could be the difference between Ronin or The Bourne Identity and Charlie's Angels or Kill Bill, Vol. 1.
Going back to the fantasy, Lord of the Rings would be closer to heroic fantasy than super-heroic fantasy (with the exception of Legolas sliding down the stairs on his shield or swinging aboard the mumakil) while The Golden Voyage of Sinbad would probably be around the midpoint between the two.
JoeGKushner said:From what I get the feeling, it's not so much grim and gritty as reliance on outside magical items to be bad ass.
Yes, Raven, Captain, and others are bad ass, much like Conan and Solomon Kane.
However, stripped to the skin and thrown into a pit of alligators, they are still bad ass.
Typical 20th level D&D character in same situation with no spells memorized, unless it's a monk or monk variant, is alligator chow.
Maybe I'm wrong and people want the grim and gritty instant kill thing but I think it's all abou the magic and the balance built into the game of having that magic, especially in terms of healing.
I'm sorry, but I disagree. Most of the thirteen die fairly quickly: only Buliwyf has a truly 'final heroic sequence' and several of the characters die 'off-camera' or in confused battle scenes.Dr. Strangemonkey said:In 13th W people get hit a fair amount and knocked around a lot without much seeming consequence. If someone's actually going to die then it needs to be a huge gaping wound that kills them and not before they get in their significant plot development/final heroic sequence.
The ax that kills the constable isn't thrown 'haphazardly,' nor is the poisoned needle - they're deadly strikes from a reknowned assassin.Dr. Strangemonkey said:In CTHD if you get hit, you die. The main character dies from a needle wound. The policeman dies from an axe to the head tossed off almost haphazardly and without his being able to really achieve the end of his plot. True of Li Mu Bai as well.
Dr. Strangemonkey, I apologize again, but you're really losing me here - could you explain what you mean, 'cause I don't follow your reasoning at all.Dr. Strangemonkey said:I like Kill Bill because it seems to me that you look at the whole of that and what it is is really a very very sharp, and to me profoundly convincing, critique of the idea of GnG as it shows up in any sort of story or media. If I could parse Kill Bill out I might very well use it as the whole of my argument for why I think you can play at GnG and get great benefit, but you can't actually make it work.
Dr. Strangemonkey said:So is Grim n Gritty mostly a hate of hit points then?