Enrahim
Adventurer
I have never made any such claims. Anyone using belivability and realism as synonyms are using the words differently than me. I am not using the word verisimilitude, as I honestly do not know understand the important neuances of that term. What you describe appear like a kind of realism I do not find fun.But realism, verisimilitude, etc. are the literal, explicit words used to describe this. Over and over and over and over. That it is not an artificial, abstract construct used to model things. That it is modeled, as closely as possible, on how things actually behave--and that if an abstraction can be replaced with something closer to the metal, as my programmer friends would say, then it always should be.
That's what that "new simulation" manifesto was all about!
I do not understand half of the words of that manifesto. Hence I have not made any comment regarding it before now.
Might that be one of the fine neuances between verisimilitudinous and believable? (See above)And yet when I specifically said this--and, indeed, argued that different people see the exact same things as more or less verisimilitudinous--I know for a fact that multiple posters argued against me, quite hard in fact.
I think there are ample evidence, several presented in this thread that show beliveavility is beyond doubt subjective. "Realistic" appear not well defined, as I get the impression various participants in this thread is using that term slightly differently.So, which is it? Is it believability, a highly subjective standard that depends on the feelings and preferences of the specific people at the table? Or is it the actual practice of resembling things that really are true, of being "realistic", etc.?
If you have not been able to distinguish between the the concept I would call "realism" and the concept I call "believability", I would indeed understand you getting confused.Because--as has happened so many times in this thread--as soon as something gets settled, uh oh, it gets upended again a hundred pages later when people decide that the things agreed to previously don't actually apply anymore and the ideas and concepts presented are in fact not that. At which point, any argument can be made, because we hear an argument based on "P is true" for a hundred pages, and then we skip a hundred, and then we hear an argument based on "P is obviously false".
It's hard to have any kind of meaningful conversation when bedrock concepts keep getting shifted back and forth and back and forth.
I said typically with italics for emphasis..But failing a stealth check does not guarantee that you fall, does it? It simply means you were noticed. Being noticed is not the same as suddenly having guards swarm around you. Quite different, in fact. Guards certainly might do that. Or they might wait until they can catch you red-handed. Or they might not think they have enough people on hand, and wait until they get reinforcements. Or they might make a pretend show of force (because they know they don't have enough people on hand.) Or they might call for the actual police. Or maybe you weren't spotted by a guard, but instead by a scullery maid, who is fearful that if she raises the alarm you'll kill her. Or maybe you were spotted by a disloyal servant who wants their master to suffer. Or, or, or, or...
With the fall, there's one and only one situation. You fall. That's...literally the one and only possibility that can result from "you did not jump all the way to the other side". The two are physically equivalent. Now, perhaps the fall isn't what you think it is! Maybe someone casts feather fall on you after you start falling. Or maybe you get the chance to catch the cliff face. I'm sure I could come up with a list a mile long of "Or..." options--but the point is, by determining that you are not physically standing on(/clinging to/etc.) the other side of the ravine, you necessarily have determined that you are falling. There is not and cannot be any difference; physically equivalent.
"You were spotted" IS NOT physically equivalent to "guards are swarming you."
I don't know your experience, but I am pretty sure I have never experienced a stealth roll that has lead to the characters being swarmed by guards.
Edit: I think I now manage to see trough the swarmed by guards example. The thing is: I never call for a stealth check before it is obvious that someone can notice them right here and now, and who notices them is everyone that can notice them that is sufficiently perceptive. This is the stealth resolution - now they are noticed by some people. What the people actually do based on that notice is beyond the scope of the stealth check. For instance in OSR a reaction roll is a mechanic that would often be made use of here.
Others might be using stealth in a different maner, like for instance to see if the thief manage to get unnoticed from the entrance to the safe room. I don't see myself doing that. One reason is that it then is fraught with the kind of issues you seem to point out (Who? When? Why?). If someone having argued they strive for plausibility, and argued against fail forward actually uses this in this way, they would have to answer themselves how they manage these issues.
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