The Firebird
Commoner
RM and RQ aren't too much sim. I just don't think you need to have the player make all the dodge rolls for "the player controls the PC to hold as a general principle".Here is my perspective on this:
I have done a lot of pretty hardcore simulationist RPGing. Mostly using RoleMaster, but also using RuneQuest and other BRP(esque) systems. My favourite current system, Burning Wheel, has PC sheets and combat resolution mechanics that could be straight out of one of these classic simulationist games.
And yet I get told again and again that I don't understand simulationism, that I am dismissive of simulationist priorities, etc.
Then when I ask some of those proponents of simulationism how they handle knowledge checks, or dodging in combat, and other stuff that (in various RPGs, and especially D&D) requires departure from simulationist methodologies, I get told that it's a "spectrum" and that I am unreasonably insisting on "100% sim".
The fact that it makes it seem that RM and RQ (and Burning Wheel?) are too much sim, while clearly Marvel Heroic RP is too little, leaving the conclusion that D&D in some non-4e incarnation is just right, seem a little gerrymandered.
Now if I've misunderstood, and that is not the conclusion, then I apologise. But in that case why can we not talk openly about techniques - eg about how knowledge checks work (their is a way they can cause issues in Burning Wheel; Marvel Heroic RP does not have the same problem, as best I can tell from reading, reflection and experience); about how asking and answering questions provides an alternative to them in Apocalypse World - rather than shutting those discussions down?
For instance, the dismissal of asking and answering questions on the basis that "the GM controls the world", only to learn that this doesn't mean that only the GM ever controls the world, seems more like dogmatic insistence than like discussion. What's the difference of method, after all, between what @Micah Sweet described upthread in relation to a player collaborating in relation to a PC's family, and a player in AW answering the GM's questions about their PC's life, memories, relationships, etc? I don't see any fundamental difference. Yet the latter is dismissed, while the former is accommodated under the banner of "no absolutes".
We have had a discussion about knowledge checks work. The methods you're suggesting fall on the far side of the line for us.
I don't understand where the confusion regarding spectrum lies. I'm saying red light is ~620-750 nm. Some things are clearly fine (700). Some are on the edge (620). Some are clearly not fine (300).
It seems to me like you're saying "they are all light and there is no fundamental difference in that regard, so why can't we have a discussion about 400"? Or "don't the cutoffs seem a bit gerrymandered? Why aren't they 600-770, or 500-700"? I think there is some ambiguity for the edge cases, as always with categorization. But that doesn't mean the categories don't exist and don't capture something real. And it is easy to see movement along the spectrum.
We've outlined the principles involved in making these decisions, in terms of a fixed world, fidelity to that world, in terms of player/PC distinction. So apply those, and see if techniques break them a little or a lot. Maybe RM is 730 (I haven't played it). D&D is 700. The 10 page backstory is 640. And ascribing meaning to the runes is way down at 400.
The last one differs in that it is prompted by a failed check.If there's a different account to be given, I'm happy to hear it. But as I posted, I can't see what it is: that is, I am not seeing what narrating the farrier when prompted by a player and narrating a monster when prompted by a wandering monster roll have in common, that neither has in common with narrating a cook when prompted by a player's failed check, as far as "quantum-ness" is concerned.
Also, you ask "why can we not talk openly about techniques ...rather than shutting those discussions down".
Those discussions have been going on for months in this thread. No one is trying to shut them down. We just don't like the method.
Last edited: