FrogReaver
The most respectful and polite poster ever
That's a matter of opinion. I think I know as much about pre-modern households as anyone else posting in this thread, and I don't find the idea that a cook (i) sleeps in the kitchen and/or (ii) might be working in the kitchen in the middle of the night, problematic at all.
Good! It’s a matter of opinion is a good starting point.
I also note that "2 am" is one the random accretions to the situation not found in the blog.
So? Does that justify ignoring the 2am version vs the 5pm version vs the undetermined entry time version and that those you are responding to have different opinions about those different versions and yet you know this and still insist on using what for them is an ambiguous example that has been explained as such 100x now? I really don’t get why you choose this method of rhetoric.
I don't regard the cook in the kitchen at 2 am as a flawed example. Nor as a strong example. What is the context? What threats had been telegraphed?
If it matters to you let’s work through those different scenarios.
Here's an actual play example that is in the same general neighbourhood:
Suppose that the Stealthy check for Aedhros to enter the kitchen unnoticed had failed; or the Scavenging check to grab a burning brand for light. What sort of consequence might have followed? I have no memory now, some years later, of what we at the table were thinking at the time. But one obvious possibility, implicit in the situation, is that the innkeeper comes downstairs to his kitchen, for some-or-other reason (he is hungry, he can't sleep, he has a big feast to prepare for, he want to check that his new hire Alicia is not doing anything untoward, etc, etc).
The fact that the cook example, in the blog, is being presented through the lens of D&D play rather than Burning Wheel play doesn't change any of these considerations, as far as I can see. If a D&D GM wants to use "fail forward" resolution, then they are going to need to adopt some of the other practices that support it, and help make it work: situations with an implicit trajectory of threat and promise; action declarations with express or implicit intents, so that there is some desired outcome of the action which can then be used as a touchstone or measure to aid in determining what will count as a failure; etc.
Why are those things required for fail forward? The only requirement I can see is that failure drives play forward via complications.
Well, in "fail forward" resolution the roll of the dice doesn't represent anything at all. The character attributes represent things; the obstacle/difficulty rating might represent something (depending on the details of the RPG in question; in D&D 5e I think the DC is generally understood to represent something). But the roll doesn't. It's a decision-making device: everyone at the table has agreed to abide by the outcome that the roll determines.
So can we differentiate mechanics that are just decision making devices and those that represent something?
That seems to get close to the heart of where the differences lie for us.
I think it’s also the essence of the common ‘writers room’ criticism. Though I agree that ‘writers room’ isn’t a great way of expressing this idea.
I don't see a random encounter roll representing anything either. The chance of a random encounter often represents something (like how dangerous, or heavily populated, etc) an area is. The distribution of the entries on the table often represents something (eg frequency/rarity of particular sorts of creatures). But the roll itself is just a decision-making device, I think.
All rolls are decision making devices. Some rolls also represent fictional activities. Wandering monster rolls do that. The roll represents the chance the party encounters wandering monsters while in this particular area.
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