hawkeyefan
Legend
It seems like everything bad = old = not what you personally prefer = "a weird holdover".
No, there’s plenty of legacy elements of D&D I like just fine. But there are parts of the game that have changed, and parts that have stayed the same.
Some of those parts that stayed the same probably should have changed when other parts changed, but didn’t. And those unchanged parts can cause some
Issues.
I find the same to be true of some folks’ processes of play. They continue using some processes out of habit rather than because it’s the best process available.
I got the impression from some, way upthread, that the point of non-traditional play in their view was that either the GM wasn't supposed to have an agenda in the first place or, perhaps, that the GM's ability to have an agenda was to be taken away or overwritten by the players' agenda.
It’s more that the GM’s agenda is meant to interact with the players’. “Make the characters’ lives not boring” for instance is a principle in several narrativist games. It’s pretty broad in scope, but specific in application.
In other words, the GM is supposed to be purely reactionary (other than maybe the very first setting-off scenario). Yet the very term you use here, "GM agenda", suggests pro-actionary rather than reactionary, as an agenda is usually defined as one's plan for what comes next. and-or how things are to operate.
The GM need not be purely reactionary. But when they take direct action… let’s say in framing a scene… they should be doing so in a way that is important for the characters, based on what the players have indicated they want to see.
It is that giving that narrative control to the players makes it more difficult for the players to immerse themselves as their characters. For example, because it heightens the PC/player distinction.
But this is in no way universal. That kind of ability to add something as my character makes me feel more immersed.
This is a matter of preference, and is entirely subjective.
Seems a little nitpicky to me. Is the 100% sim straw man going back into battle once more?
No, it’s not about simulationism so much as the quantum label. Until the Knowledge check happens, the character both knows and doesn’t know the bit of lore. Then the dice tell us which it is.
This kind of determination in the moment of play is very present in RPGs, and it seems strange to make the distinctions that are being made about them.