Maxperson
Morkus from Orkus
Being interrupted is not failing to be able to open the lock via the lockpicking skill. It's failing due to being interrupted which is different. If you want to add that into your personal game, that's fine, but it's not part of 5e RAW.The reason why the lock pick attempt might be louder on a failed roll is very simple; it’s because one way to fail at lockpicking would be to make such a racket that you attract attention.
If it made sense, I would probably like it.That you may not like this idea for some reason does not mean it makes no sense.

As it stands, though, you're adding something to the lockpicking skill that isn't written there. All that's written is the attempt to open the lock with the tools. Then succeeding or failing at that with the die roll.
Because RAW lets you pick a lock in 1 action, which means all it takes is 6 seconds or less for an attempt with no penalty to the roll.But the players are making decisions in real time, why would the outcome of their decisions not also happen in real time?
I rarely make a mistake here. The players let me know where they are heading and which route they want to take. It's pretty hard to go wrong, though on very rare occasions they do change it up for some reason or other.Like, if I as a player have a choice between moving into the forest hex or into the hills hex, I expect that you as a GM need to know which I’ll choose so that you can then roll on the correct encounter table.
Searching doesn't trigger a roll. Time does.If I, as player, choose to have my character spend time searching a room for a secret door, I expect that you as GM need to wait until I’ve done that to roll for a random encounter. How would you know I’d have the character search and therefore trigger the roll?
Because some of us like sandboxes and/or living, breathing worlds. We don't wait and have the world and it's inhabitants spring into existence when the PCs show up.Why would these things “already exist in the world” until made to exist in response to the characters’ actions?
"CHECKING FOR RANDOM ENCOUNTERSWell, this is the standard way of doing it. You have your own way, and that’s fine… but it just makes your appeals to RAW for my suggestions but not yours stand out all the more.
You decide when a random encounter happens, or you roll. Consider checking for a random encounter once every hour, once every 4 to 8 hours, or once during the day and once during a long rest-whatever makes the most sense based on how active the area is. If you roll, do so with a d20. If the result is 18 or higher, a random encounter occurs. You then roll on an appropriate random encounter table to determine what the adventurers meet, rerolling if the die result doesn't make sense given the circumstances."
Show me where it says that you have to roll in the moment for those time intervals. I roll for the same exact time intervals that a DM rolling in the moment does.

Then it maker even less sense. A skilled person isn't going to make a lot of noise compared to a more skilled person. You are also I think mistaking what the die roll is for. The die roll doesn't represent the quality of the attempt. Meaning that a 5 isn't less quality than a 19. It's that the number represents the best attempt that PC can make being enough or not. A roll of 5 means that the best attempt isn't enough. A 19 plus modifiers represents the best attempt being enough.I’ve not been comparing skilled vs. unskilled. It’s been about a skilled practitioner all along. That skilled practitioner may pick the lock quietly, or may do so unquietly, depending on the quality of their attempt.
An expert lockpicker isn't going to be putzy 25% of the time just because the die rolls low that often.
Not by RAW.A successful roll means they were quiet… they succeeded. A failed roll means they were not quiet and drew some attention… they failed.
I'm not saying you can't rule that way. I'm saying your homebrew isn't applicable in a discussion about the game rules.Well, rulings not rules is RAW, and that’s what this would be. Seems totally sensible for a DM to make this ruling given the circumstances.
I thought it was pretty self-evident. We're calling what we do quantum as well. Us quantum. You quantum. That's both sides.No, you’re applying the term differently to different instances.
I don’t know what you mean by “applying the term to both sides of this discussion”.
And we aren't applying either as a criticism. We're saying that for us personally, one is okay and the other isn't.