Enrahim
Adventurer
Talking about that post I also want to point out that this particular blog post seemingly uses the term fail forward differently than everyone I have seen arguing for the concept in this thread. This is the example provided as the alternative to fail forward:The exact wording from Failing Forward – RPG Concepts
Failing forward is the idea that you still get to unlock the door on a failed roll, but it comes at a cost. So you get into the house, but you startle a cook who screams. Now your plan of sneaking around the house slowly and avoiding all the guards is shot. You’re in the house, so you better use your opportunity, but this is going to be more of a smash and grab than a cat burglary.There's no indication the cook would have been there if the check had succeeded and, in fact, it would make no sense if they were. If this is a bad example then it should not be hard to provide a good one.
There are two ways that you can do this. The first is immediate consequence. To stay with my previous example, you roll the die, you fail, the guards patrolling the estate or the town come across you and now you’re either running from the guards or you’re fighting them. It gives a threat of real punishment for what has happened and for failing the roll. It’s very straight forward.
I think I have seen this numerous times been used in this thread as an example of a different fail forward consequence than the screaming cook.
The thing this blog post is doing is currently to me seemingly mislabling "succeed with consequences" as "fail forward", rather than more appropriately point out that this is a common aspect of certain implementations of a fail forward idea. But then I again are not sure how the authority of this poster is compared with for instance Luke Crane of BW fame. After all, this blog post is much more recent than BW, so maybe it actually uses a more up to date terminology? Maybe you can shed some lights on this @pemerton ?