Enrahim
Adventurer
I actually wanted to bring attention to a deeper point: The ideas behind those passages in the new games isn't new. However the way these same ideas play out is wastly different when they make contact with a new set of mechanics and purpose of play.Just calling them the same thing does not make them the same thing. The actual impact of the agenda and principle outlined is night and day in terms of its resulting impact on play. Your distillation isn't about the character's live or who they are as people. It's about their adventures.
I think this is where a lot of the confusion come from - look at the heading and think that somehow can work as a short for what come under. What come under is an explenation of the heading in the context of this game. So if the heading is invoked in the context of that game what stands under that heading in the rulebook applies.
However quoting the heading in the context of a different game and believing that whatever was under the heading in that first game book should somehow be applicable (or even comprehensible) in context of the other game is missing the point. Even worse trying to quote it and think it should be somehow applicable (or even comprehensible) as a statement outside the scope of any particular game at all.
And this is what I have seen a lot of, and that I think I finally found a way to call out

If you want to find a way to communicate about for instance the virtues of putting single character's moral dilemas first and foremost in play, or similar - please find a short hand for that that make sense outside the scope of a game (like "focus on single character's ego") - or at least make sure you always attach something like "be fan of the character in the way you are supposed to be fan of the character in <game X>" (very tedious so I recommend the first variant).