Campbell
Relaxed Intensity
The other big one: ever since 3e introduced social skills, my concern (borne out all too often in our 3e games) is that players will want to skip the free-roleplay piece and jump straight to the roll; which seems to rather defeat the purpose of a role-playing game.
At bare minimum in order to get to the point where we can even roll the dice we need to establish the following:
- fictional positioning that justifies the aim the character is pursuing
- telegraphing possible complications/consequences for the roll
- possible downstream implications for other player characters
Some people obviously fail to do the work here. See how a lot of people skipped over crucial parts of Skill Challenges. But my personal concerns are for the people I play with. I don't play with just anyone and wouldn't regardless of the techniques in use. Especially if we're mostly doing freeform roleplaying - then skill at making that dynamic and captivating becomes an even bigger deal.