Finally managed to compose a complete reply.
So useless?
No. They're guidelines, goals, and the most common things you'll do. That's far from useless. That's far more useful information than you'll get in, say, the 5.14 DMG.
Well, if you want to water it down to that level..
Nope. No maps whatsoever except 3rd party modules. But then I do not make dungeon crawls.
OK. Do you understand that most gamers make at least a very minimal map?
Well, if you want to water it down to "sometimes" do this. Let us then say I don't care being conscious about this, and I am sure I quite a few times adress the player.
Personally, I found my games to be a
lot more immersive and interesting once I started doing this--which I did
before PbtA was a thing, by the way. It may be something you want to be more conscious about.
"Embrace the fantastic" levels. Coupled with an agenda.
This one is tricky, as moves are not a thing in D&D. I think I accurately described the intention in DW context, transfered to D&D terminology.
This isn't specifically a move thing. It's literally what I said: The PCs do X, you respond with Y. I mean, I assume that, as GM, you take on the role of NPCs, right?
Yes. Generic zombie 13 do not get that treatment. ("More zombies in this room"). Nor do screaming goblin raider nr 7. ("Another ambush, roll initiative")
Do the
first zombies or goblins get that treatment?
Yes. I know. That doesn't help. Dragging out a generator is even more pain than throwing out some random syllables on the fly. Still need to be noted and remembered at least for the duration of the scene.
Do your
players not take notes?
I wonder why they would feel this was worth a full paragraph under principles..
Probably because DW was, like, the second PbtA game created and was addressing a potentially very different audience (D&D players) than AW was, and so they felt that they had to explain it.
Ok, I guess I am doing some cheering and condolences if you water it down that far. But I am also for instance doing some theatrical gloating on minor misfortune, which I guess isn't really according to then principle?
No, but I personally have to wonder why you feel the need to gloat at someone who fails in some way. That sounds bizarrely petty.
Yes, and that is not following the principle as described.
Again, see guidelines above.
Handing out an inspiration point is an act the GM does in D&D. It does not need to begin in fiction. It might end in fiction when used.
DW doesn't use Inspiration.
Situations might change, but not as a move. Ofscreen updates typically take place off-session. This would from my understanding be prep, not moves in DW parlance.
In case you don't understand, a
move is something that
moves the game along. You generally don't use a move to do something off-screen, because that doesn't move the active game along.
You'll also notice that "think offscreen" is a
principle, not a move.
Exactly. Which was my point. I am not following this.
Yes? And as I said, I am in general not doing any of these. I want to focus on the party.
Well, you might want to give it a shot. Your players may have extra fun if they get to show off their abilities every once in a while.
Nope. Read them. And see above.
You clearly do not know my game. You do pure guesswork. D&D is 1000s of different games. You read Ravenloft, and somehow think I play according to what stands there when I have never read the module?
What module? The original Ravenloft module? Never read it. It was in one of the boxed books, or maybe the MCA. But one doesn't need to read
that module to think to address characters, not people. That's the first place
I read it, but it's an idea that's been used many times since--and probably before--that as well.