TwoSix
Everyone's literal second-favorite poster
I mean, it's hard but I think it's doable. (Although everyone has different standards as to how much mechanical complexity they expect.)I think the combination of things in this phrase are doing some very heavy lifting in some, maybe many cases here.
Daggerheart threads the needle pretty well in my recent experience. I'm a fan of games that have random creation with some customizable elements, like the playbooks in Beyond the Wall or the character templates in Troika! or the Bastionland games.