I think there's a difference between "the simulationist is abstracted" and "this simulation is providing results contrary to what I would expect".
If you expect a narrative that a crossbow is still dangerous to a mid-to-high level character, and your damage and health rules say the opposite, that's not the simulation being too abstract, that's the simulation being wrong.
I understand someone with sim priorities accepting abstraction; I have trouble expecting someone with sim priorities to accept the sim rules providing results in opposition to what's expected.