Maxperson
Morkus from Orkus
That's why in my game, if someone blithely ignores something deadly, they are voluntarily forgoing most of their hit points. That 120 hit point barbarian will survive that 200 foot fall, but because he's grabbing at branches, rocks, etc. and slowing himself down, getting super lucky(like those rare skydivers), divine intervention, etc. If he just decides to step off of that cliff, he has decided to give up his hit points except for what a commoner would have and will be rolling up a new character.The difference is important. Hit points are just abstraction. Falling a 100ft and being able to stand up and dance a jig is a fictional game outcome.
It doesn't matter what rules got you there. If it's a game artifact and not a reflection of what the reality is supposed to be in the setting it seems you have a problem with Sim.
In D&D it might be escalating hit points that make a character completely indifferent to a crossbow pointed at your face - in Warhammer it may be that you are a Dwarf with a ridiculously high Toughness. It doesn't necessarily matter how you got there, if you are trying to simulate a world (or genre) where people should be afraid of crossbows aimed at them you have a problem.
The same goes if someone just stands there and lets someone shoot a crossbow into their head. If they aren't trying to live, they aren't using their hit points.