Can we try to find an example arguing against simulation that doesn't involve hit points? Just as a change of pace?
OK, here's a possible one: It relies heavily on the game's creators
and players knowing (a) how to accurately gamify reality, and (b) how to gamify it
well, and (c) what actually should or should not be gamified. It's kind of hard to find all three.
I'm using gamify to mean "turn into playable mechanics." While I'm sure you can figure out gaming mechanics for just about anything, no matter how detailed it is in reality, it's not always easy to do it in a way that's good for a game. Especially one that you want to be able to play without having to stop and make a ton of rolls of worse. Case in point: GURPS Vehicles (3e) where you needed a bunch of math to make your vehicle, which isn't necessarily very useful for the typical gamer. Actually, SJ Games is pretty bad with the math all around--there's a ridiculous amount of math that has to be calculated
each time a Song is used in In Nomine to determine how far away it can be felt. (That game could do with a new, more streamlined edition.) I haven't actually
read Rolemaster but like everyone else I've heard stories of its tables upon tables upon tables, and I know from the games I
have played that things like that can slow the game down. (Actually, this is the sort of game that could benefit heavily from digital tools, as all of that could be easily automated.)
And as for (c), not everything
needs to be put into a game. The worst and most obvious offender I can think of is FATAL, since ain't nobody need
any of that stuff the creator felt the need to add. To a lesser degree, AD&D1e had a big series of tables on random sicknesses and parasites and the like. Not things you might contract up from being attacked by monsters, but simply things you might pick up just because you're an adventurer living in the wilds. Realistic, yes. Did its inclusion actually add to the game in a fun or interesting way? Considering that it was never used in any later edition, I'm guessing not so much.