Reading through all of these and the same themes and arguments keep coming up, retreads from the "Are you running a sandbox".
- Arbitrary lines drawn by people just to "prove" that we aren't really doing what we think we're doing.
- The poster doesn't like a specific rule so therefore it means the game is not what we think it is.
- Litmus tests that, as far as I can tell, are just made up out of thin air.
- Appeals to authority when the authority doesn't think that the label we apply ever apply to TTRPGs.
- The "all or nothing" tests where if there's anything that doesn't fit some very specific criteria then it completely fails because it has to perfectly fit someone's idea of what the word means which is usually based on their favorite game.
- That decisions made by the author of the rules such as charts or lookups somehow are more valid that the decisions of the GM at the table.
- Impossible criteria that could not possibly be achieved.
- Knowing where every monster is at every moment of the day to the level of detail of knowing exactly when where and if the characters are going to cross paths with that particular monster.
- Knowing exactly why someone falls off a cliff or falls in love.
- Uncertainty resolved by the roll of the dice means the game can't possibly be a sandbox or simulation.
With of course mixing and matching along with variations of all of the above. I'm sure there are more. All to say "You're wrong, I'm right" without actually revealing anything interesting or new for discussion.