Maxperson
Morkus from Orkus
That's a shame. I'd be down for some tactical combat.See, now this I agree would be the mechanics providing a tiny kernel of information to guide the narrative. Makes my simulationist heart go pitter pat. ((Heh, you should see my preferred ship combat rules for D&D ((Broadsides!!)) - no one will play with me because it's FAR too into the sim weeds and no one is that interested))
But, again, that's my point. You have to ADD that to D&D in order to get it to have any sort of sim base. That's great for your game. And I heartily approve. But, we're not discussing your game. We're not discussing my game. We're discussing the game as presented.
I still disagree that there's not a kernel of information involved by RAW, but I don't think either one of us is going to budge on that.
