Lanefan
Victoria Rules
I know that, and have since fairly early grade school.Thank you for doing exactly what I feared people would do, and which I thought, "Ah, no, I can trust that people will understand what I mean." It's incredibly tedious to be met with things that are obvious technicalities as though those things are somehow clear proven facts that my argument is just entirely wrong.
So, yes: ABSENT AERODYNAMIC DRAG, meaning, when things are JUST falling and not doing anything that isn't JUST FALLING, heavy objects fall at exactly the same speed as light objects. A one-inch cube of rubber falls at exactly the same speed as a one-inch cube of lead.
My point is that for the purposes of simulating and narrating in-setting physics as observed by the characters, the bolded fact is - except in the very rarest of in-game situations - so completely irrelevant that I'm not even sure why you brought it up.
What matters is what the characters actually see and interact with that we-as-GMs have to narrate, and for that "Aristotleian physics" are more than good enough. A feather will fall slower than a brick even if the fall distance is only five feet. A 1-inch rubber cube will fall slower than a 1-inch cube of lead if the fall is long enough that the rubber can achieve terminal velocity. That's what the characters see, and thus that's what we'd narrate.
Last edited: