HaroldTheHobbit
Hero
Not having the stamina to read the 1761 pages in this thread, I just want to remind everyone that old Traveller grogs are way, way, WAY more conservative than D&D folks. It’s a scientifically proved and fully objektive fact.
Obviously it would depend on how blatant it was, right? That a snake climbed down a rope would likely not draw much attention. It also depends on the educational background of the people playing. If they are snake specialists (or at least one is) then a comment is more likely forthcoming.
Then you have heard completely incorrectly. Like I have no idea how you have come to that conclusion. At all.Sure, in that the GM can make a swarm of pixies appear and interfere with the player, irrespective of what the player rolls on the dice.
But being fair is at the core of the GMs job, and part of that is keeping the game logical and grounded, so that the players can make rational decisions. If pixies appear, it’s only because the pixies have a reason to do so.
What I have heard of Apocalypse games is that, with nothing to keep the world rational and grounded, the players try to outdo each other with ridiculousness. Which means they rarely last beyond one session. Whereas my D&D campaigns last years.
Nope. And if this is how you're starting, I'm frankly not going to bother reading the rest. It won't lead to anything productive.In order for a rule to be set aside and not be breaking the rule, the rule itself needs to be worded with the ability to set it aside when the DM feels it's needed. Otherwise, it's breaking the rule.
So "except for nothing."I mean, no. That's not true in the slightest. The narration said that the person was climbing the cliff. The mechanics said that the PC fell a distance of X feet and took Y damage. The narration cannot be completely arbitrary as it must conform to both the prior narration and the mechanics of falling X feet for Y damage.
Except the fictional circumstances and the social contract. Does the DM have the power to just poof pixies into existence to force the fall and then poof them back out again? Yes. Would that be DM abuse of power and authority? Also yes.
That's probably why in 42 years of playing with dozens of DMs, I've never seen something like that happen. DMs like when the narration and mechanics match as they are intended, so they generally don't do abuse their power to force absurd results.
Why? You've always said the power is absolute and that no rules, whatsoever, can ever limit them.The power and authority the DMs use is done judiciously at appropriate times and in appropriate ways.
So what keeps those games grounded? Because all I've heard are first hand accounts of sessions that make Monty Python and the Holy Grail sound sensible.Then you have heard completely incorrectly. Like I have no idea how you have come to that conclusion. At all.
Social contract is a couple of steps over rules in big model isn't it? That is when we talk about not bound by rules we are talking inside the scope of play, not that we somehow suddenly are free to murder our friends litterarily with no consequence?Why? You've always said the power is absolute and that no rules, whatsoever, can ever limit them.
Social contracts accomplish nothing when someone can do whatever they want. That's the whole point.
It is impossible to say without knowing the game. But PbtA tend to have the same basic building blocks that keep D&D grounded. That is each player only get control over one character, the capabilities of that character is limited to a limited list of moves, and there is a GM that controls the rest of the world.So what keeps those games grounded? Because all I've heard are first hand accounts of sessions that make Monty Python and the Holy Grail sound sensible.
Well, the rules explicitly say that you have to start and end with the fiction. Over and over and over. It's....literally the explicit text. I'll be using Dungeon World, of course, but it's functionally equivalent to other PbtA games on this.So what keeps those games grounded? Because all I've heard are first hand accounts of sessions that make Monty Python and the Holy Grail sound sensible.