hawkeyefan
Legend
I’m just looking for someone to explain why that shouldn’t happen, to which no one seems to be able to give me an answer.
The DM.
So why would you expect the GM of an Apocalypse World game to be different in this regard?
And do you think players may be responsible, as well?
This is entirely possible. I don’t take anecdotes as representative of anything general, and I know my players are inclined to get silly. Which is why it helps to have someone that keeps them grounded in the fictional world.
What I’m really pointing at, is what I suspect to be the case: it’s a social contract that keeps the players sensible.
Oh... okay, so it's not the GM it's the social contract? Or are you saying it's both?
And if it's both... isn't that really just saying that it's the GM and players? I mean, they're the ones that agree to the social contract.
Yeah, that’s my point, it’s a social contract. It doesn’t matter what type of game you play, there is still a social contract between all participants to play in a way that everyone enjoys.
Okay, sure! So the terms of this agreement, are they explicitly defined? Implicit? Both?
That raises the question: how do you handle disagreements, without the evenings entertainment becoming an acrimonious argument (like an unmoderated forum)?
Talk it out like adults. I would think that'd be part of any social contract.
Don’t even need to say anything. A decent DM pays attention to the emotional responses of the players, and will notice when a player is unhappy and make adjustments without them needing to say anything.
I find this bit of advice highly questionable. It assumes a lot of the GM, and of the players. This would never be my advice to anyone for just about anything.
Communicate. Don't hope that someone can read your mood from body language or other cues. You can simply voice how you feel, or what your concern may be, and then talk it out. As a GM, I regularly check in with my players... and these are people I've known somewhere between 30 and 43 years. I can't and don't always pick up on dissatisfaction they may have. I'd recommend this of other GMs... check in with your players regularly. Every session is ideal, but not always necessary... but it never hurts, so I'd err on the side of the more frequent the better.