Thomas Shey
Legend
Ah, I think I might have evidence something has changed in this regard though. The big one being if this data is prior to the advent of online play as a real option.
That would describe the majority of it, yes. Though the amount I've acquired since then doesn't seem to point to significant change, but you can absolutely question the sample size just within the last half decade when that became a dominant play context.
I think many a tyrannical DMs might have found their player base evaporate with the advent of relative ease of seeking out alternatives. Even prior to that, play forums would have contributed to raising awareness about the problem which is likely to embolden counter-measures.
Regarding the latter, unfortunately it also provides more opportunity for GMs who think problems in this area are mostly players' fault. You can see examples of that in this thread.
You have an argument with your first part, but the problem is, people have been taught this is just "how it is", so they aren't going to think to bail except in the most egregious cases. It might be more true with newer players who've yet to internalize that. And of course if you happen to hop from one heavily top down GM to another to another you're only going to keep looking so long; getting your schedule set up with a game you avowedly want to play in is not completely zero-friction process even with VTT play.
(Also note the number of complaints you get about VTT players flaking out on games. Now some of that's certainly just flakey people being flakey. But in my more cynical moments I have to wonder a GM keeps having that happen perhaps there's something else in play).
That this was a known and real problem during forge-times for instance I do not contest at all. We had almost an entire school of design obsessed with trying novel approaches to tackling the problem trough explicit rules and principles.
Well, to be clear again, I'm talking a game cultural issue rather than a rules-based one. I do think there's probably been some movement in the hobby as a whole, but a lot of this is an artifact of the style Gygax presented half a century go casting a long shadow. Some others have to do with GMing priorities I've argued against before, but I don't see bringing those up producing anything but a repeat of prior attempts, so I'll skip it.