Enrahim
Adventurer
Interesting that the suggested fix for the thing that can break, but I have never actually observed breaking (The unwritten agreement about what the game should be about with corresponding expectations to behavior) is something I have experienced breaking numerous times over the years.Whereas I see the extremely simple and obvious fix of "there are rules we agree to abide by" plus "if we choose not to abide by them, we make that clear and talk it out openly" (which is, itself, another rule we agree to abide by, explicitly).
Ever had a rules disagreement that was so deep and fundamental you had to simply stop the board game and do something else? I have. And as late as today I was in an argument about how to handle a tricky situation where we seemingly had to change the rules of a campaign board game, that got so bad I found myself making an ultimatum on pain of leaving the campaign. After cooling down a bit we managed to find an amicable solution that involved not having to change any rules, but rather force certain moves accepted by the existing rules - but it got awfully close.