@Micah Sweet
The issue with "reality warping powers" is two-fold from my personal perspective:
1. You are applying the standards and play methodology of an unrelated style of play to one where those standards and methods are not in effect. No reality is being warped because there is no game world or objective reality to be explored (or even an illusion of one). There is just shared fiction that has been established and undefined setting. We're just defining things that have not previously been defined.
2. It's usually used in a way that presumes a desire for content authority (or more likely an expectation to have the GM use their content authority in certain ways) is something that will be used to the player's character's advantage to achieve aims rather than to setup compelling situations. It's assumed that players cannot be trusted within AW style prompts where the GM temporarily cedes their content authority in a targeted way.
There's a whole lot of venom in "I don't need reality altering powers" that seems to be laying a lot of judgement on people who desire some amount of creative collaboration from their GM.