EzekielRaiden
Follower of the Way
Have you not seen the examples in this thread?Who vetoes player actions made within the confines of their PCs in an active game?
Any and every action the GM doesn't like, regardless of reason, can and will get a "no". Doesn't matter what the action is. That was core to the discussion we had about my (constructed) example of the faux-Egypt paladin character being completely incapable of even TRYING to convince the Priesthood of Set to help with preventing an invasion of faux-Egypt. The GM can, in fact, reject a player's action for any reason or no reason at all. The player just has to trust that it will make sense. Potentially for months before any answers whatsoever will be forthcoming.