TwoSix
Everyone's literal second-favorite poster
You should always label T&T.Why would anyone have any interest in labeling T&T as sim?
Cause I'm T&T; I'm dynamite.
You should always label T&T.Why would anyone have any interest in labeling T&T as sim?
I would say that my interpretation is that, for D&D and D&D-like games with relatively high amounts of player-facing options, including race/ancestry choices, the default should be that the DM builds a fairly loose, freeform setting to accommodate player options. (I would say also this appears to be the default for most official and unofficial settings for 5e and 5e-likes.)To me this whole argument seems to be you telling folks that no matter what, the GM needs to accommodate the player's creative desire. That fundamentally, what they want is more important than what you want.
That has been true my whole gaming life which started in the late seventies. I think if you offer a good experience that at least some segment of the playerbase likes then you will have players. This is why I advise DMs to seeks games that make them excited because an involved DM who is happy will always have players. I don't think DMs need to change philosophies just do what you do well.I fully agree.
I have yet to see a single person recognize such a social cost to their GMing, other than the banal "you won't have players."
Which, as I've said, no GM lacks for players in this digital world. The GM shortage is eternal and intense. One might say it's a seller's market.
It's as if you jumped into the middle of a conversation without knowing the context. This line of discussion is boring me so let's just drop it.You stipulated, "You like long tedious rules debates. My group does not. "
You only know my behavior on internet message boards, and chose to extrapolate that to game and table management. I'm making clear that this is inappropriate.
Mature adults, whenever possible, pick appropriate times to have discussions. It is unclear why you assume that discussion must be in the middle of a session of play. Did it not occur to you that "talking things out" might well happen outside a game session?
It is dramatic, a frustrated form of golden flounce, really.
Flipping the table is about the game that's on the table, and doesn't signify a decision about anything else, either.
Have you not seen the examples in this thread?
Any and every action the GM doesn't like, regardless of reason, can and will get a "no". Doesn't matter what the action is. That was core to the discussion we had about my (constructed) example of the faux-Egypt paladin character being completely incapable of even TRYING to convince the Priesthood of Set to help with preventing an invasion of faux-Egypt. The GM can, in fact, reject a player's action for any reason or no reason at all. The player just has to trust that it will make sense. Potentially for months before any answers whatsoever will be forthcoming.
This may have some elements of truth but honestly just give out a prospectus on your coming campaign. Detail out what you have modified per the default setting. If I want something one way or another, then I make sure everyone knows up front. If in theory I ever lack players then perhaps I'd drop that idea and pose another. So far it hasn't been all that hard.I would say that my interpretation is that, for D&D and D&D-like games with relatively high amounts of player-facing options, including race/ancestry choices, the default should be that the DM builds a fairly loose, freeform setting to accommodate player options. (I would say also this appears to be the default for most official and unofficial settings for 5e and 5e-likes.)
Tightly-defined, bespoke settings with limited race/ancestry options should generally be limited to well-defined longtime groups that share a specific aesthetic. DMs who want to create such a setting with a high amount of control should continue to be aware that they're going against the grain, and may have trouble recruiting players and/or get some player pushback; they should not expect players to simply accept the expectation of tight DM setting definition.
If I'm running an OSR game with a defined setting, that's what I do. If I'm running a standard neotrad 5e or something more narrative, then I don't bother with anything more than a light campaign frame.This may have some elements of truth but honestly just give out a prospectus on your coming campaign. Detail out what you have modified per the default setting. If I want something one way or another, then I make sure everyone knows up front. If in theory I ever lack players then perhaps I'd drop that idea and pose another. So far it hasn't been all that hard.
And yet folks seem to understand me anyway. Can't be that nonsensical.
It's as if you jumped into the middle of a conversation without knowing the context. This line of discussion is boring me so let's just drop it.
(the bolded words seem very challenging to me, but I will answer my best)Do you demand (expect, require, whatever you like) absolute power over the fiction they're allowed to experience?