Enrahim
Hero
I thought this tangent was a dead end, but indeed this one could be fruitful! It is a way to clarify the distinction between world and event. A worldbuilder that is enjoying making a world, but are not into writing novels, are typically adressing the first, but not the second. They might have ideas for grand scale events like how there was once a big empire that crumbled. Or the dwarves drove the drow deep into the mountain. But when it come to the detail level of individual action they either draw a blank, or simply are not interested in fleshing that out on their own.I wasn't saying that the novels were created and then the world was. I'm saying that he developed the legendarium because he felt inspired by the Anglo-Saxon literature (of which he was one of the preeminent scholars of his day, and his translation was held in very high regard for many years; it's been superseded since but is still valuable in its own way). You can, for example, clearly see that he was responding to the weak writing in the prophecies of MacBeth with the Witch-King. "No man of woman born can harm MacBeth" requiring a birth by C-section from a dead woman's body? That's just unnecessary: any woman can kill MacBeth.
Writing a novel require engaging on the event level. The details of the witch King's final demise belongs on this level. I would be surprised if this detail was not added during the novelisation phase, just as Tolkien famously got stuck in Moria. When we talk about the world of Tolkien in this context we are typically talking about the cosmology, the relationship between races, and the languages. For Tolkien it is hard to seperate out the more grand world as he indeed had the talent and interest in making up events as well - and these again fed back to his larger world building.
But a lot of these events even if written down appear to never have been intended for publishing - which again brings up another facet of the question if these can have been considered made up for the purpose of novelisation? This question is mainly a curiosity that I am not interested in being pursued further here, though.
What I think is relevant is that typical sandbox trad play has the GM supplying the world, but have no (or at worst a few weak) preconceptions about the events that will play out in this world. This is where the players come in. They are playing the protagonists that informs the events. This is what produces a story - and this is what is needed for any kind of novelisation. (But let us face it - that seem eccedingly rare that it indeed would be worthy of novelisation

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