thefutilist
Adventurer
Oh I think our styles are fundamentally different, I was just pointing to some similarities. I'll dig in a bit deeper with a somewhat contrived example. Contrived because I'm simplifying it a fair bit.I appreciate the relationship example and that you want to talk about character, I not sure how it addresses any of the questions I raised in the portion of my post you quoted. Those questions weren’t about outcomes in general or about theme arising from character interaction, they were about the procedural differences in how the game is run, including resolution mechanics, the use of clocks and timelines, and the role of referee adjudication.
What I’m asking for is engagement with those distinctions as system and method, not as tone or emphasis. If the claim is that our approaches are “not really different,” then those differences need to be addressed directly.
Taking your narrative example as a separate topic. I am going to attach the Golden House section from my Scourge of the Demon Wolf adventure.
In a normal weekly campaign, I would something about a fifth of the detail if it was the focus of the campaign. For example, me running a solo campaign for a player. So I would have the player make a character and either sub him in as one of the conclave's inhabitants. Or in the case of the character below an outsider who been invited to stay.
We would do a pre-game and the result would be a background like this. Note the background is worked out between us.
Marcellus of Alecto
Race: Human
Class: Mage of the Order of Thoth (4th level)
Age: 32
Background for Marcellus of Alecto
You were born in the city of Alecto, a modest port in the southern foothills of the Majestic Mountains, and showed talent in the arcane arts from a young age. At twelve, you were accepted as an apprentice into the Conclave of Cisora near Modron, a bastion of the Meditus Society known for diplomacy, negotiation, and keeping the Order of Thoth in balance with kings and clergy.
You rose steadily. By the age of twenty-five, you were drafting letters between conclaves, assisting in conferences with church envoys, and developing a reputation for calm competence. Then came the Baron's War on the borderlands, a dispute you were assigned to mediate. You failed. Or perhaps, more accurately, you couldn’t prevent the inevitable. The massacre that followed, over two hundred dead, left a mark on your reputation and your conscience.
Afterward, you requested a sabbatical, citing exhaustion. Your petition was approved, and Knifeada, a fellow Meditus mage whom you once aided during a mission in the Majestic Mountains, arranged for you to take residence as a guest scholar at the Golden House.
You have now lived at the Golden House for several months. Knifeada has vouched for you, giving you access to the Meditus correspondence, Swarton’s archives, and the lower library. You are not a full member of the conclave, but you wear the sigil of the Meditus Society with Knifeada’s personal mark, enough to open most doors and cause others to tread lightly.
Still, it is not a peaceful retirement.
For now, you read. You listen. You offer counsel. You join Knifeada for lunch, and from time to time you find yourself drawn into conversations in the library or the outer study. You’re rebuilding yourself slowly, discreetly.
But you can feel it: the Golden House is not a tranquil place. There are old rivalries, hidden ambitions, and something that festers beneath the surface.
Whether you stay, whether you leave, whether you act, that is for you to decide.
And perhaps, this time, you’ll do better.
Then we would start out the first session with something like this.
Me: Charles OK you are now settled in at the Golden House. It is May 1st and you are joined at breakfast by Knifeada. During breakfast she turns to you.
Knifeada (Me): Marcellus Good morning!
Marcellus (Charles): Good morning, Knifeada. You’re up early—have the scrolls started whispering again, or is it just the smell of the cook's bread?
Knifeada: I was up late getting reading for the expedition with Vainvid, I wanted to sleep in but today's is the last day of preparation before heading with Vainvid
Marcellus (Charles lowers his voice slightly):
I had a feeling that was coming soon. Are you expecting a quiet trek or something more... instructive? I can still recall our last “routine survey”—you, me, and that griffon’s nest that wasn’t supposed to exist.
Rob's Note: the griffon's nest is something that Charles improvised. Similar to what went on with Adam and Brendan.
Knifeada: Yeah, that was a mess, but Vainvid got hold of Crandell's Treatise on the wildlife of the Cloudwalls. He thinks that the area where the second ley line goes through is not as dangerous, so we are going to check there for the viz source.
Rob's Note: I accept the improvisation
Marcellus: Second ley line? You’re referring to the shallow convergence that runs south of the Bone Spires, right? I remember Eckart always said it was too diffuse to be worth the trouble. But if Vainvid’s right... that would place the viz spring near the old bear trails.
(Charles pauses, tapping a finger on the table)
You want me to keep an eye on anything while you're gone? I’ve noticed Swarton seems unusually preoccupied lately.
Rob's Notes: Another improvised detail. Note among my experienced players this will happen a lot at the start of the campaign but fade away as the campaign as by then the players would have built a social web complex enough that there is little need to flesh thing out further. But it doesn't entirely disappear.
If the player tries to improvise something that contradicts something they don't know about then I would take a break and quickly work out a new set of details with them. Maybe I already have an adventure locale prepared, it is not the bone spire but Raven's Crag. If I can work it in-game as a correction of the character's memory, I will do that as much as possible.
Knifeada: No you got it mixed up with Raven's Claw. But it is the one south of it. But with Vainvid's knowing how to steer clear of any local lairs, I should have the time to zero in on a source of viz. As for Master Swarton, he came to me last night and told me to put you on indexing and summarizing his latest batch of correspondence. Also, to make it more fun, he is having you do some of Grandmaster Master Witely's papers. He expects you in his office after breakfast.
Marcellus (Charles groans softly, but with a dry smile):
Ah, yes, Swarton’s idea of amusement. Indexing his letters is like decoding politics written in three dialects and a grudge. Adding Witely’s? That’s just cruelty with structure.
(Charles pauses, then adds with a shrug)
Still, better than copying safety procedures for Dwarlard again. I’ll stop by after I see you off, then. If anything important crosses my desk, I’ll be sure to note it in a way that looks boring enough for no one else to read.
Knifeada: OK, while I am done here, I'll catch you before the end of the day in case you have any questions. See you later
Me: OK Charles what do you do?
Then we will proceed from there, playing out the day. Prior to this, I would have a rough timeline for the next couple of weeks of in-game and let it play out as Charles as Marcellus interacts with the various NPCs. For example, Arbela's attempts at summoning a demon result in missing ritual components, and her taking an interest in summoning magic. Two apprentices get blamed for the missing ritual components by Fondvette, who loses her temper, causing discontent. Then there is Knifeada's expedition to the Cloudwalls. After each session, I would alter my notes in light of what Charles did as Marcellus. Using what I talked about earlier about outcomes and consquences.
And much of this, like the above, would play out in first-person roleplaying, similar to how it would play out verbally at a LARP.
So this would be session two or three of Apocalypse World:
The player characters are:
Nils: A genius scientist
October: A psychic stripper
Midnight: A sexy assassin
The situation is as follows:
The PC's live in a holding (think post Apocalypse town) called the Cancer Pit, ruled over by a guy call Causes Cancer. Their holding has barricades and fortifications and a large gang again ruled by Causes.
Super Maximum is the leader of a large heavily armed gang and a religious zealot. He wants to take over the Cancer Pit and add it to the holdings he controls.
The situation was stable because if Super Maximum tried to attack, both gangs are equally matched and they'd just massacre each other.
My prep before the session:
There was a disease in the Cancer Pit that was making people sick, it caused huge purple blisters filled with little squirming insect things, to appear on the skin. It could kill you or at least take you out of action for a long time. Fortunately the cancer pit has a Doctor who has it under control.
As GM I decide that this has changed (I decide this because there are no status quo situations according to the rules so I have to come up with something. I decide the Doctor has joined the Super Maximum cult and will stop treating sick people until the holding is given over to Super Maximus IF I knew more about the Doctors personality I might not do this but I don't and so I do.
So I write a clock to plan out what happens:
The Doctor stops treatment until his demands are met
Cancer refuses to submit
The fighting population gets reduced by the disease
Super Maximus attacks and takes the holding
HOW THE SESSION PLAYS OUT
I'll talk a bit about how my decision making process works.
Inter scene (IS) discussion between scenes. I want the players to know about the doctor problem and so I ask them who was the first to hear about it. October is the most social character so she says it's her. I ask what she's going to do and she's going to find Midnight. That's a scene I want to see so I ask Midnight where she's found and then we start the scene:
Scene: Midnight and October talk and Midnight persuades October she should talk with the Doctor and persuade him to carry on treating the sick.
IS: I might go and check on Nils and what they're up to but maybe not, here I go straight to the Doctor and Midnight.
Scene: Midnight threatens to flay the Doctors hand if he doesn't carry on treating the sick. We roll some dice. She ends up flaying his hand but he still refuses to treat them. She says she'll blow his head off if he doesn't treat them. We roll some dice. She blows his head off.
The Doctor is a zealot and I've decided he's almost certainly not going to treat anyone but you never know. As it turns out Midnight wasn't particularly convincing and went straight to threats.
IS: So I think about the ramifications of this. Without the Doctor the plague will spread and reduce the number of fighting people in the gang. Same as the clock says will happen if the Doctor refuses to treat them. I don't know how long it's going to take for that to happen and I remind myself to make it a dramatic amount of time dependant upon player actions (thinking about drama rather than 'what would happen.' Now I want to see October and Nils reaction so I just frame them together in a scene, I ask where they are when Midnight finds them.
Scene: Midnight tells the others the Doctor won't help them. Nils tells Midnight she's a psycho and one day he's going to have to kill her. Nils wants to find out what he can do about the Plague given he's a genius scientist.
Scene: Nils investigates and thinks. This is where drama rather than plausibility kicks in. I have no idea what it will take to stop the plague but in the rules it does say that the Scientist can do medical stuff if he has a medical station. He doesn't have one and so I have to think about where one might be. I decide it's in the heart of the ruined city, ruled over by the mutants. Also Nils has to make a roll, he fails and so in the course of investigating he gets the plague himself.
IS: The gang decide to go on a mission to get the kit needed. I also think about the time needed for the Plague to reduce the gang size of the cancer pit. Again I go for drama. If they manage to get the med stuff from the ruined city they'll have time. If not then almost certainly not.
Scene(s): The gang go into the ruined city and fail to get the med-kit. They get out with their lives but they're in a bad position.
IS: Nils is dying of the plague and so the players ask what can be done? I'm thinking of plausibility here. Given what I know of Super Maximum, he would almost certainly have doctors capable of curing it. I tell the players that and this changes things for them. They both value Nils life over Cancers rule of the holding so they decide Cancer has to go. October is going to talk with him.
Scene: October sleeps with and then talks with Cancer. This is a pure IC conversation and at the end of it Cancer decides to step down and give control of the holding over to Maximus.
Scene: Maximus gang rolls into the Cancer Pit.
THOUGHTS
You can see how there are a load of other ways this could of gone depending on the player decisions and dice rolls. What if October had gone to see the Doctor? What if Nils hadn't got the Plague? What if the Mission to get the med-kit had been successful? And loads more.
So although there are broad similarities there are loads of differences in process. You'll note that the RESOLUTION of stuff isn't based on what's dramatic but when I need to know more stuff, like the med-kit, then I create dramatic stuff that can go either way depending on the players.
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