Rate Close-Quarters Fighting

Rate the Usefullness/Must Have for Close-Quarters Fighting

  • 1. No one should take this feat

    Votes: 2 3.6%
  • 2. Highly advisable to NOT take this feat

    Votes: 0 0.0%
  • 3. Underpowered or can't make use of it

    Votes: 4 7.3%
  • 4. Below average

    Votes: 7 12.7%
  • 5. Middle of the road feat

    Votes: 23 41.8%
  • 6. Above average

    Votes: 5 9.1%
  • 7. High powered or can use it often

    Votes: 3 5.5%
  • 8. Very useful feat

    Votes: 7 12.7%
  • 9. Highly advisable to take the feat

    Votes: 3 5.5%
  • 10. Everyone should take this feat

    Votes: 1 1.8%

smetzger

Explorer
Close-Quarters Fighting

General - REQ: Base Attack bonus 3+
When an enemy attempts to grapple you any damage you inflict with a successful attack of opportunity provoked by the grapple attempt is added to your ensuing grapple check to avoid being grappled. Further, you are entitled to make an attack of opportunity even if the attacking creature has the improved grab ability. This feat does not provide you with addition attacks of opportunity in a round, so if you don?t have an attack of opportunity available when your enemy attempts to grapple you you don?t get the benefit from close-quarters fighting. Sword and Fist, pg 5.
 

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This feat totally owns when you have a greatsword. My DMs tried to grapple me a few times now, but to no avail. Luckily for me, my player's have found this feat yet. :D
 

I'd say about middle of the road. Against grapplers or any creature with Improved Grab, this feat is a must have. Unfortunately, if your DM doesn't use these tactics much against you than there is little point in taking it.
 

Below Avewrage: grappling just is not that common of a tactic. There are other ways to protoct yourself from grappling as well, no need to burn a feat on it.
 

The usefulness of the feat depends on the character type. If you are in OA and fighting lots of people with MA the feat is a must have. If you are a ranger or druid always in the wilderness, the feat is a must have. Otherwise, it depends on your DM. Basically, if you fight anything with improved grapple you have to have the feat. So if you are a dragonslayer, a wilderness person (think bear, wolf, etc.), or you fight martial artists (whether they be monks or something else) the feat is incredibly useful.
 

smetzger said:
When an enemy attempts to grapple you any damage you inflict with a successful attack of opportunity provoked by the grapple attempt is added to your ensuing grapple check to avoid being grappled.

This part is obsolete, or isn't it?

If you hit and damage with an AoO, there is no ensuing grapple check, since the grapple attempt is automatically negated.

Or does that (badly worded) feat grant this bonus for an Improved Grab grapple check instead of automatically negating the grapple attempt as usual? It surely seems like this would be the intention.

Improved Grab is one really nasty ability, and therefore this feat can be a life saver! Not one of those feats you need all the time, but when you need it, it'll be great to have!

Bye
Thanee
 

There are a lot of nasties out there with Improved Grab and the consequences of being grabbed by them can be /very/ bad. It's an excellent feat for the melee types - who can dish big damage with a conventional melee weapon, especially fighters who have feats to burn at moderate-high levels. Rogues might be better advised to depend on Escape Artist.
 

Fun times, fun times..

I have to agree with just about everyone else (can't think of who specifically). The usefulness of this feat highly depends on the type of character you want to play. I found one lethal combination tho, for a character I played. And i found it quite by accident....
My character was a vampire. He took Prone attack and Close Q Fighting....the end result..nearly unstoppable. At the time, staking attacks were treated as a grapple attempt and to bite victims was also a grapple attempt. Now, think of that for a minute. It gave me that extra umph I needed to suck someone dry or avoid being stapled. The other feat i found useful with CQ Fighting was Prone attack. Again, to stake someone you needed to grapple them and to bite you also needed to grapple them. The Prone attack allowed me to attack from a prone position (where before i would be vulnerable to a staking attempt or a biting attempt from a rival vampire). Fun times, fun times...
 

Ok, so is everybody checking the results constantly and thus upping the view count or are some of you just viewing and not voting?
 

It's a little under powered. The enemy has to take a specific action for it to be useful, and when they use it they usually have at least 2 attacks per rnd.
 

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