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[sblock=Lidia]Female, Human, Druid (3)
Neutral Good
Height: 6'2",
Weight: 118Ilb,
Age: 26
Hair: Red,
Eyes: Dark Blue,
Skin: Suntaned
Languages: Common, Druidic
Str: 10 (+0, 2pts)
Int: 10 (+0, 2pts)
Wis: 16 (+3, 10pts)
Dex: 10 (+0, 2pts)
Con: 12 (+1, 4 pts)
Cha: 13 (+1, 5 pts)
Move: 6 squares, 30'
Initiative: +0
Armor Class: 17 (10 base, 5 armor, 2 shield)
Hit Points: 23 (8+1, 6+1, 6+1)
BAB: +2, Melee +2, Ranged +2, Grapple +2
Fort +5 (base +3, mod +1, +1 Clock of Resistance)
Reflex +2 (base +1, mod +0, +1 Clock of Resistance)
Will +7 (base +3, mod +3, +1 Clock of Resistance)
Skills
Concentrate +4 (3 rank, +1 con)
- (Cast Defensively) +8 (+4 Concentrate, +4 Combat casting)
Handle Animal +2 (1 rank, +1 cha)
Heal + 11(6 rank, +3 wis, +2 Self-sufficient)
Knowledge (Nature) +6 (2 rank, +2 druid(1), +2 Survival)
Listen +9 (6 rank, +3 wis)
Spot +9 (6 rank, +3 wis)
Survival +13 (6 ranks, 3 wis, +2 druid(1), +2 Self-sufficient)
Feats
Armor Proficiency (Medium)
Armor Proficiency (Light)
Combat Casting
Self-Sufficient
Shield Proficiency
Track
Unarmed Strike +2 melee, (1d3, 20/x2)
Oaken Cudgel +2 (1d6, 20/x2)
Sling +2 ranged (1d4, 50ft, 20/x2)
Prepared Spells:
Druid Spells Level 0 (4/day)
Cure Minor Wounds
Cure Minor Wounds
Flare
Light
Druid Spells Level 1 (3/day)
Cure Light Wounds
Entangle
Shillelagh
Druid Spells Level 2 (2/day)
Barkskin
Flaming Sphere[/sblock]
[sblock="Equipment"]
Code:
[b]Equipment Qty Weight Cost[/b]
Explorer's Outfit 1 8 0
Cloak of Resistance +1 1 1 1000
Chainmail (Dragonhide) 1 40 600
Darkwood Shield 1 5 257
Oaken Cudgel 1 3 0
Sling 1 0 0
Wand of Summon Monster I 1 0.06 750
Backpack (contains 8 lbs) 1 2 2
- Everburning Torch 1 1 110
- Waterskin (Filled) 1 4 1
-Rations (Trail/Per Day) 3 1 1.5
Pouch (Belt) (contains 5 lbs) 1 0.5 1
- Bullets, Sling (10) 1 5 0.1
Pouch (contains 0 lbs) 1 0.5 1
- Candle (Pouch 1 0 0.01
- Chalk 1 0 0.01
- Fishhook 5 0 0.1
- Potion of CLW 2 0 50
- Potion of CMW 1 0 300
Money: 203.08 (353.08 change - 150 as share of CLW wand)
Load: 65 Ils (Medium)
Light Load < 34lbs
Medium Load 35-66lbs
Heavy Load 67-100lbs[/sblock]
[sblock="Background"]Lidia is the last of a long line of wise women who have lived and tended the folk of Appletreewick far back into antiquity.
Traditionally each of the wise woman had a single daughter, who she raised alone in the ancestral cottage, located in a woodland clearing about a mile from the village.
Lidia was born exactly at midnight on mid-summer's eve, the younger of identical twins.
Lidia's birth time proved to be auspicious as even before she could walk she proved to have a greater affinity with nature, with birds singing to her and small mammals visiting her in her crib.
Whether this was a portent or not is still not clear. However, her mother Elasia saw it as a solution to her dilemma and so Lidia was sent to the druidess Kara to be train as a priestess of nature while Aidil her elder sister was trained as her mum's successor.
Time passed. Lidia traveled around Bowtorindale along with her mistress learning the ways of nature and meeting the land's real rulers. Eventually, Lidia achieved womanhood and was finally initiated into the druidic order.
Shortly after Lidia's initiation rumors started circulating about the wounding of the earth and chaos spreading over the land. Soon after this, Lidia received a summons to a meeting with the druidic council. On arriving at the Great Circle, Lidia was taken to Almus, the grand druid, where he summarised the current situation, told her that the circumstances of her birth means that the druidic council believes that she is destined for great things, explained the tasks that they wish her to undertake and asked her if she accepted. Lidia was ecstatic at the honor and immediately volunteered. Almus then went on to explain that in addition to Lidia, the druids proposed to enlist the aid of the land itself. Lidia would act as its representative's mentor and guide while on the surface, with the roles being reversed if and when they entered the Underdark.
Almus then lead Lidia to the Great Circle, were the full council awaited them. The council then preformed a complex ritual of which Lidia understood only the smallest part.
At the end of which, one of the standing stones bursts out of the ground and declares in a booming voice *sound of nails on a chalkboard*. Almus uncovers his ears, turns to his flock and translates the odd creature's terrain speech: "I think it said it's name is... uhm... Tim?".[/sblock]
[sblock="Description"]An extremely tall, willowy, young human female.
Once you get over her height, Your eyes are drawn to the firey red hair that's tied into a single braid that goes all the way down her back and the blue eyes that are so dark that they look black.
What can be seen of her skin is deeply suntaned.
The voice is soft but pleasant.
She dresses in a dark green cloak over leather armor.[/sblock]
[sblock=Animal Companion]
Name: Shadow
Type: Animal
Race: Hawk
True Neutral
Str: 7 (-2)
Int: 2 (-4)
Wis: 14 (+2)
Dex: 18 (+4)
Con: 10 (+0)
Cha: 6 (-2)
Move: 2 squares, 10', Fly 60'
Initiative: +3
Armor Class: 20 (10 base, +8 dex, +2 3rd Level Natural Armor Adj.)
Hit Points: 20 (8+0, 6+0, 6+0)
BAB: +2
Fort +3
Reflex +7
Will +3
Skills
Listen +5 (3 rank, +2 wis)
Spot +13 (3 rank, +2 wis, +8 race)
Feats
Weapon Finess
Animal Companion Traits
Link
Share Spells
Evasion
Tricks: (6 Handle Animal, +2 Bonus)
Attack
Come
Down
Fetch
Heel
Seek
Stay
Hunting
Talons +5 melee, (1d4-2)[/sblock]