Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]

Neurotic:

Languages... picture it as the US in some ways... northerners have different accents than southerners yet they speak the same language.. for simplicities sake I'm going to say that's how it is as well here in my game.... same language.. just different ways of pronouncing it...

No... sorry.. no having trained animals to do actions for you... otherwise you might as well be giving everyone the druids ability to have an animal companion to everyone....

with stellar caution you know the meteor hit and scorched the earth... you're expecting this.. so no it won't always be on... if you're surprised by something you won't get the bonus... but if you meet something.. a monster lets say somehow effected by the starfall..... your 'spidey sense' might go off and sent you into a heightened sense of defense... thus granting you the +1 Insight Bonus to AC.....

Unleashed: It's exactly like frail.... I basically took it from Frail..... I just wanted a couple flaws that matched my campaign is all... a couple of flaws and traits that followed the flow of plot and flavor of the story :)
 

log in or register to remove this ad

Stellar Caution seems a wee bit strong for a trait, so I've been hesitant to take it. Still it'd seem to make sense for my character since the earth is nursing a wound from the star rock. Maybe I'll add it to my write-up.

I still have a few pieces of equipment I'd like to add when I have a moment to go over the lists. Tell me, are we going to have the opportunity to commission magic items during game-play? That is to say, is stockpiling funds worthwhile at this point?
 

Ambrus. Thanks for the comments. I've outline my thinking below.

Looking over your animal companion, I spotted a few errors. Its Dex is listed as 18 instead of the 17 listed in the SRD.
My understanding is that the base dex is 17 then you have a +1 for 3rd level as per table on page 55 of SRD, giving 18 (+4).

That affects its armor class, which was likewise a little wonky and should total 19 (10 base, +2 size, +3 Dex, +4 natural) and its Reflex saves.
Page 658 of the SRD indicates that its +2 for nature. Add 4 (rather than +3) for the increased dex bonus and we have 18. Oh, I see, I should have added the +2 for natural armor adjustment to AC not HP. Giving 20.

A druid's animal companion is of the animal type rather than a magical beast type; check the PH errata on the WotC site.
OK.

Its BAB is also supposed to increase with its Hit Dice, so its total attack bonus has to be increased by +2 in your writeup as well.
That's what the +2 is (Base BAB = 0 +2 for 3rd level).

As for hit points, its natural armor adjustment doesn't add to them.
OK. I added it to HP when I should have added it to AC.

By the RAW it's first Hit Dice should be the same as that of a normal hawk (the PH says to use the statistics for a creature of the companion's kind as given in the MM, but with the changes listed in the PH). It's up to Rathan if he wants to grant your animal companion full hit points for first level rather than the default 1/2. Following the leveling guidelines from his first post, you'd then roll 1d8 for the hawk's second HD and add +6 (3/4 of 1d8) for the odd numbered HD at 3rd. Hope that helps.
That's how I generated the HPs. It just so happens that the rolled number is 6. Rathan what's your ruling on this.
 




Ghostcat: Animal companions to me should have full HD at first level.... it's one of the few things that makes a druid worth playing in my opinion.. their animal companion that is.... full HD for 1st + con mod.... then rolled second as you said was a 6 + con mod and then 3/4's third HD total which would be another 6 + con mod I do believe....

Ambrus: I'd screw with the trait a bit more.... but if I do.... I'm just second guessing myself all over again on another issue and I'd rather not go there again.... I'll leave it as is... if you want it.. take it :)
 

Here are some unanswered queries:

Would you allow 'partial' BAB and saves?
How do you feel about stealing
a) more then one spell with one hit by sacrificing more then 1d6
b) one spell, one spell effect and/or other DIFFERENT things by sacrificing coresponding d6s

Would Stellar Caution be active whenever we go to northlands (in which case is essentialy always on) or just to discreet events within the area that pertain directly to the event?

Is it possible to have trained animal without having Animal Handling? For example having trained monkey for small stealth/steal actions. Monkeys are smart enough to understand what is told to them, just not enough to learn new things by explaining it to them (as could be with great apes)...I'm thinking small rhesus monkey

What would be default 'magical' language for this world?

Would all humans speak common or would different provinces have different languages? If so, Berrek would know two human languages and magical language, otherwise he would know Elven (as you wrote that elves and half elves make 'majority of minority' )
 
Last edited:


Unleashed: It's exactly like frail.... I basically took it from Frail..... I just wanted a couple flaws that matched my campaign is all... a couple of flaws and traits that followed the flow of plot and flavor of the story :)

Cool. Just wondered if there was any reason beyond the obvious. :)
 

Remove ads

Top