Plus you'll have multiple-target at-wills.Unless you're a sorcerer, in which case you get to add 3 or 4 to every damage roll ever. Ever. Duke Nukem Forever.
Unless you're a sorcerer, in which case you get to add 3 or 4 to every damage roll ever. Ever. Duke Nukem Forever.
IME, it would not be unbalancing. ...but it might open the door for the rogue and ranger to ask for similar treatment.So is the gist here that, if the Warlock were to do the same, it wouldn't be unbalancing?
I'd let the warlock add his Int modifier to damage against cursed targets.So is the gist here that, if the Warlock were to do the same, it wouldn't be unbalancing?
Several warlock builds would hate this. Starlocks, frex.I'd let the warlock add his Int modifier to damage against cursed targets.
I think the jury is still out.So is the gist here that, if the Warlock were to do the same, it wouldn't be unbalancing?
Seeing as though Int is a secondary stat for warlocks (who are either Cha/Int or Con/Int or a mix of the two), I don't see why. "+ Int" damage would be in addition to the primary stat modifier.Several warlock builds would hate this. Starlocks, frex.
Whoa, wait! Curse dice are not maximized on a crit! You only maximize the damage in the power's description, be it [W] or a dice notation. :/I think the jury is still out.
Two things to keep in mind... (1) on a crit, the Warlock's curse dice are maxed, and (2) the Warlock apparently has better controller-ish "special effects" and special abilities, like Shadow Walk and their Pact Boons, so adding even more damage would actually make them better than the Sorcerer.
I don't think it would destroy your game, though. Warlocks don't have too many AoE's to begin with, and if you restrict their striker damage to Warlock spells, you could keep it even more under control.
-O