Re: Warlock Curses. Are we doing this right?


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So is the gist here that, if the Warlock were to do the same, it wouldn't be unbalancing?
I think the jury is still out. :)

Two things to keep in mind... (1) on a crit, the Warlock's curse dice are maxed, and (2) the Warlock apparently has better controller-ish "special effects" and special abilities, like Shadow Walk and their Pact Boons, so adding even more damage would actually make them better than the Sorcerer.

I don't think it would destroy your game, though. Warlocks don't have too many AoE's to begin with, and if you restrict their striker damage to Warlock spells, you could keep it even more under control.

-O
 

Several warlock builds would hate this. Starlocks, frex.
Seeing as though Int is a secondary stat for warlocks (who are either Cha/Int or Con/Int or a mix of the two), I don't see why. "+ Int" damage would be in addition to the primary stat modifier.
 

I think the jury is still out. :)

Two things to keep in mind... (1) on a crit, the Warlock's curse dice are maxed, and (2) the Warlock apparently has better controller-ish "special effects" and special abilities, like Shadow Walk and their Pact Boons, so adding even more damage would actually make them better than the Sorcerer.

I don't think it would destroy your game, though. Warlocks don't have too many AoE's to begin with, and if you restrict their striker damage to Warlock spells, you could keep it even more under control.

-O
Whoa, wait! Curse dice are not maximized on a crit! You only maximize the damage in the power's description, be it [W] or a dice notation. :/
 

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