Re: Warlock Curses. Are we doing this right?

Whoa, wait! Curse dice are not maximized on a crit! You only maximize the damage in the power's description, be it [W] or a dice notation. :/

No. Quarry, curse and SA damage is maximised as well. I am not going to provide a link, but it has been confirmed beyond any doubt from WotC
 

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Whoa, wait! Curse dice are not maximized on a crit! You only maximize the damage in the power's description, be it [W] or a dice notation. :/
Yes, they are. :) The only dice that aren't maxed on a crit are the ones which wouldn't exist without the crit. So, high crit weapons and magic on-crit dice are not maxed. Everything else is.

-O
 


Nope. You are in error, I'm afraid.

When you get a critical, you maximize the damage from any dice that you would normally have rolled from the attack, exclusive of damage that you would only obtain on a critical. If you had the opponent cursed and would normally be rolling an extra 1/2/3d6 damage because of it, then those dice are also maximized. If you used a magic weapon/implement that does additional dice on a critical or have a feat that produces extra damage dice on a critical, then those dice are rolled.

Example: A 10th level Warlock with a +2 Pact Sword and a INT bonus of 5 damage when using Eldrich Blast

Normal damage: d10(basic dice)+5(INT bonus)+2(Pact Sword bonus)+d6(curse)

Critical damage: 10(max damage die)+5(INT bonus)+6(max curse damage)+2(Pact Sword bonus)+2d6(Pact Sword bonus damage dice)
 

If there is still ambiguity then I think I'll rule in favor of the player on this one. Although the (Infernal) Warlock in question is multi-classed into Wizard, giving a few more options for AoE damage, it is still going to be relatively rare that she's got multiple cursed targets within the spell area.
 


I don't think it is a huge big deal for Warlocks at low levels. It could get to be a problem at high levels and the counter argument to allowing it at low levels since it won't happen very often is that you are only nerfing the Warlock a minuscule amount by disallowing it.

Plus similar logic can apply to other situations, so why go down that road?
 

I don't think it is a huge big deal for Warlocks at low levels. It could get to be a problem at high levels and the counter argument to allowing it at low levels since it won't happen very often is that you are only nerfing the Warlock a minuscule amount by disallowing it.

Plus similar logic can apply to other situations, so why go down that road?

I'm not looking for a reason to allow it. I was hoping that there was a clear ruling on it one way or another. Absent that then I generally try and take the stance that is more generous to the player.
 

No. Quarry, curse and SA damage is maximised as well. I am not going to provide a link, but it has been confirmed beyond any doubt from WotC

Yes, they are. :) The only dice that aren't maxed on a crit are the ones which wouldn't exist without the crit. So, high crit weapons and magic on-crit dice are not maxed. Everything else is.

-O

Nope. You are in error, I'm afraid.

When you get a critical, you maximize the damage from any dice that you would normally have rolled from the attack, exclusive of damage that you would only obtain on a critical. If you had the opponent cursed and would normally be rolling an extra 1/2/3d6 damage because of it, then those dice are also maximized. If you used a magic weapon/implement that does additional dice on a critical or have a feat that produces extra damage dice on a critical, then those dice are rolled.

Example: A 10th level Warlock with a +2 Pact Sword and a INT bonus of 5 damage when using Eldrich Blast

Normal damage: d10(basic dice)+5(INT bonus)+2(Pact Sword bonus)+d6(curse)

Critical damage: 10(max damage die)+5(INT bonus)+6(max curse damage)+2(Pact Sword bonus)+2d6(Pact Sword bonus damage dice)

Well, I'll be damn! That's good to know (since I'm also playing a rogue)!

Anyone got a rules quote for me?
 

Well, I'll be damn! That's good to know (since I'm also playing a rogue)!
It's "I'll be damned!" actually. you aren't becoming a "damn", you are undergoing the action of being "damned". :)

Anyone got a rules quote for me?
Sure. PH p.278, section on Critical Hit Damage. Note that "Rather than roll damage,
determine the maximum damage you can roll with your attack." So...when you have combat advantage, what is the maximum damage your rogue can roll?

The next bullet point tells you what to do with magic weapons and implements, and high crit weapons => you have to roll that damage separately. This makes sense: you do NOT normally get High Crit damage...unless you roll a critical. ;)
 

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