Charge [Full][AoO: Yes]
Description: The combatant must move before attacking, not after. The combatant must move at least 10 feet and may move up
to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the
combatant threatens the target. A combatant can't run past the target and attack from another direction.
After moving, the combatant may make a single melee attack or a bull rush. The combatant gets a +2 bonus on the attack roll.
The combatant also suffers a -2 penalty to AC for 1 round.
A lance deals double damage if employed by a mounted combatant in a charge.
A target can ready certain piercing weapons, setting them to receive charges by using the ready action against receiving a
charge. A weapon of this type deals double damage if the readied attack is successful.