Suppose we wanted to simulate realistic weapon damage and ignoring the fact that weapons cause specific injuries rather than a general deterioration of health, I wonder what how much damage should various weapons do?
Let's make the following baseline assumption: An average healthy adult (but not elderly) human has 4 humanoid hit dice (hence 4d8 hit points) and a constitution score generated by the 3d6 method
Assuming the above, how much damage should a dagger do? How about a sword or a bow? How about unarmed combat? How about other weapons?
Why do you think these numbers are 'realistic'?
Note: This is more a theoretical exercise than anything else. While it may help somebody in weapon design, implementing it wholesale would change D&D balance too much and in any case, my baseline assumptions do not necessarily mesh with D&D.
Let's make the following baseline assumption: An average healthy adult (but not elderly) human has 4 humanoid hit dice (hence 4d8 hit points) and a constitution score generated by the 3d6 method
Assuming the above, how much damage should a dagger do? How about a sword or a bow? How about unarmed combat? How about other weapons?
Why do you think these numbers are 'realistic'?
Note: This is more a theoretical exercise than anything else. While it may help somebody in weapon design, implementing it wholesale would change D&D balance too much and in any case, my baseline assumptions do not necessarily mesh with D&D.