ruleslawyer
Registered User
The latter, obviously.Geron Raveneye said:The question is more if the battlemap represents all of D&D reality, and hence the rest of the world is represented by a giant battlemap, or if the battlemap is simply a tool to make representing battles easier, and hence is only an abstraction of reality for the duration of combat.
It seems only logical that the battlemat, and therefore the "square," gets trotted out only when combat ensues. The reason that everything we've seen so far is described in squares is because all we've seen thus far is combat rules. During combat play, it is easier for the DM and players to have rules that reference squares, and so it is, since one of 4e's stated goals is to speed combat play. One question: Did the flavor text of the modules played at DDXP describe rooms, etc. in terms of "squares" or by using some other measurement?