RangerWickett said:
Some people complain that using the term 'squares' is over mini-ifying the game. Then I talked to a gamer from a metric country, and he was very happy that WotC was moving away from the imperial measurement standard.
His opinion is not universal. I have a completely metric background and I strongly dislike the term.
My objections to it are two-fold.
1. The term is pure crunch and can not be used for fluff, making a disconnect between the two that is entirely unnecessary.
2. It is in fact more difficult to use and by naming a 1 dimensional measurement after a 2 dimensional shape they invite confusion.
Saying an effect is 5-squares is much easier than saying "25 ft. or 7.5 meters." And for people used to metric, it's just easier to use 'squares' than it is to convert on the fly by dividing by 3.3.
This is incorrect.
A square is a 2 dimensional unit of measurement, as opposed to a foot or meter which is a 1 dimensional unit of measurement. Saying that the effect is 5 squares could mean that it fills 5 squares (perhaps the target and those one square away in the same row or column), just as equally as it could mean that it is a circular effect beginning in square D26 with a radius of five squares (Thus filling approximately 78.5 squares on average using Pi*r^2).
The term square is by no means easier to use, particular if you need to say a room is 20 square squares.
The term might perhaps be easy to use, if you have a battlemap and need describe nothing simpler than how far your character moves in a turn. It is not a useful tool for any more complex description.
So in many cases it's not easier, is it perhaps better in some other regard? Is it more thematic, poetic or accurate? Is it more fitting to be used in character?
I disagree with this term and it will find no usage in my games. If I use 4e (and as things stand I may not) this term being the standard in the rulebooks will inconvenience me far more than imperial measurements ever have.
Oh, and another reason squares are better? If the PCs are shrunk to an inch tall to fight insects, 1 square is still 1 square, only now a square is 1 inch (better, I think, than allowing a 1-inch tall wizard to fireball a 20-ft. radius, which would be a 240-square radius).
I hadn't thought this a common enough occurrence to justify the entire system to be built around it. Though I admit you're onto a point with the whole movement being in ratio to your growth or shrinking. As order of the stick puts it,
"Sorry I took so long, short legs"
"But you were 15' tall"
"Aye, and you'd think it would make a difference..."