Horto Dandorin char sheet
Oh heck, bored anyway. Rolled up the following:
[sblock=Horto Dandorin, Level 1Human fighter]
Initiative: +3
Senses: Perception -1
Alignment: Unaligned
Languages: Common, Elven
Str 18 (+4)
Con 12 (+1)
Dex 16 (+3)
Int 11 (+0)
Wis 9 (-1)
Cha 10 (+0)
HP 32; Bloodied 16; Healing Surge 8 (10/day)
AC 17; Fort 17, Ref 14, Will 11
Speed 5 (includes penalty)
Action Points 1
Skills: Acrobatics +3, Arcana +0, Athletics* +9, Bluff +0, Diplomacy +0,
Dungeoneering +0, Endurance* +6, History +0, Insight -1, Intimidate* +5, Nature -1, Perception -1, Religion +0, Stealth +3, Streetwise* +5, Thievery +3
* Trained Skill
Feats:
- Weapon focus (heavy blades): +1 damage when using a heavy blade
- Toughness: +5 hp/tier
- Powerful Charge: +2 damage on charge attack, +2 bull rush attempt
Gear:
Code:
Adventurer's Kit
Falchion (+3 prof, 2d4, high crit, two handed)
Sling w/20 bullets (favorite item from childhood)
Scale Armor
12gp
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, climbers kit, and a Waterskin.
Racial and class features:
- Combat Challenge
- Combat Superiority
- Two handed fighting style (+1 attack roll with two-handers)
- Extra at will
- Extra skill
- Extra feat
- +1 fort, will def (human), +2 fort (fighter)
Powers
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basic melee attack (standard; at will, martial, weapon)
+8 vs AC; 2d4+5 damage.
basic ranged attack (standard; at will, martial, weapon)
+5 vs AC; 1d6+3 damage.
Cleave (standard; at will, martial, weapon)
+8 vs AC; 2d4+5 damage, and an adjacent enemy other than the target takes 4 damage.
Reaping Strike (standard; at-will, martial, weapon)
+8 vs AC; 2d4+5 damage.
Miss: 4 damage.
Tide of Iron (standard; at will, martial, weapon)
+8 vs AC; 2d4+5 damage, and push the target 1 square if it is large or smaller than large. I may shift into the square the target occupied.
Covering Attack (standard; encounter, martial, weapon)
+8 vs AC; 4d4+5 damage, and an adjacent ally may shift 2 squares.
Villian's Menace (standard; daily, martial, weapon)
+8 vs AC;
Hit: 4d4+5 damage, and I gain +2 attack and +4 damage against target until end of encounter.
Miss: I gain +1 attack and +2 damage against this target until end of encounter.
[/sblock]
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