Recruiting for Ongoing 3.5 Wildwood game

Hee...it's not so bad.

It makes character creation a bit more involved, but as long as you note things on your sheet, it's pretty easy to remember. :)
 

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I'll take a stab at it.
Though I will need some direction from time to time.
Like right now for starters.
What does the group need? From what I can see a skill monkey maybe need... no?


-Blood
 

A heavy skill character could be handy, yes, certainly...though a houserule to watch out for is the "any class can pick any skill" one.

This means that skill hound classes are distinguished not so much in what skills they have access to as in the raw number of skill points they have. That said none of the current characters have a skill heavy build, so there's room for that!

A divine style caster is also useful, since I think we lost our dover cleric... Inamar can cast cure spells, but clerics/druids get other spells she can't cast, like restorations, curing diseases and poisons, various buffs and defenses...all that.

between Weylan and NZ, we probably have the front liner role pretty well filled. Inamar's dual magic gestalt means that another arcanist would pretty much have to focus on utility and buffing to have a niche of his own...though a summoner could be very useful. Of course, clerics and druids can also summon. :)
 


Since he's only got 3/4's BAB and light armor, Weylan fits more into the "melee skirmisher" rather than "tank" role (which is quite nicely filled by NR).

As Shayuri pointed out we really need a Cleric (Druid would be good too, but they just can't match a Cleric for healing & status-repair).

A Rogue or Bard skill-monkey would also be great.

One point where I disagree with Shayuri is that a Wizard would also be most welcome. Inamar can keep going all day, but even gestalted she'll never be able to match the breadth/utility of a Wizard.
 

The party currently has a big strong DR tank character, a psionic skirmish melee warrior, and a blaster mage with a little curing.

This is sufficient for the most part IMO, there is room in the party for any odd fifth wheel concepts you want to make.

Healing is always useful.

Utility skill focusing could be useful, divination or utility magic specialization could be useful, more or different combat/magic concepts would be useful, etc.

My advice is to focus on creating a character that will be fun for you to play instead of on a party niche. For a while I had all warriors with one sorcerer without healing and it went fine.
 

Pyrex said:
Since he's only got 3/4's BAB and light armor, Weylan fits more into the "melee skirmisher" rather than "tank" role (which is quite nicely filled by NR).

As Shayuri pointed out we really need a Cleric (Druid would be good too, but they just can't match a Cleric for healing & status-repair).

A Rogue or Bard skill-monkey would also be great.

One point where I disagree with Shayuri is that a Wizard would also be most welcome. Inamar can keep going all day, but even gestalted she'll never be able to match the breadth/utility of a Wizard.

Sniffle. I did say a utility/buffing mage would work fine. :)

But yar, seriously, there's plenty of room for any concept. Don't feel limited.
 

I have one question. Since you're doing the spontaneous caster variant for clerics, if I take a healing spell as one of my spells known, can I invert it without having to also learn the equivalent 'cause wounds' spell?
 

Brazeku said:
I have one question. Since you're doing the spontaneous caster variant for clerics, if I take a healing spell as one of my spells known, can I invert it without having to also learn the equivalent 'cause wounds' spell?
No. I consider them separate spells and not reversible forms of the same spell as they were in basic/1e, though I would consider a feat to allow that.
 


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