hellrazor,
The bloodline does not give you shapeshifting or even tiger appearance, just "a feral stare and an overabundance of body hair." which is not what I think you are going for.
Here are the two you asked about
Tal'artathi tiger men from Mythic Races[sblock]Artathi from Mythic Races
• +2 Dexterity, –2 Constitution.
• Medium-size: As Medium-size creatures,
artathi have no special bonuses or penalties
due to their size.
• Artathi base speed is 30 feet.
• Low-light Vision: Artathi can see twice as far
as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
They retain the ability to distinguish color
and detail under these conditions.
• +2 racial bonus on Hide and Move Silently
checks. In areas of tall grass or heavy undergrowth,
the Hide bonus increases to +6.
• +6 racial bonus on Balance checks.
• +2 dodge bonus. This bonus represents the
artathi’s uncanny natural instincts for danger.
Any time a character loses his positive
Dexterity bonus to Armor Class, such as
when he’s caught flat-footed, he loses his
dodge bonus, too.
• If an artathi attacks unarmed with his claws
extended, his unarmed strikes cause 1d6
points of damage. Unlike normal unarmed
strike damage, this damage is not subdual
damage. An artathi’s Strength modifier is
applied to this damage as usual. If an artathi
attacks unarmed without his claws extended
he causes 1d3 points of subdual damage.
The artathi are a proud race of felinids who live
upon and rule the savannas and jungles of the
south. They believe they are the sons and
daughters of Ba en Aset and thus divine among
the “lesser races” of the world. On a personal
level, they are constantly seeking ways to
prove their own worth; as a race they look for
ways to expand their domains.
The artathi race is composed of seven different
castes: three upper castes—Il’artathi (resembling
lions), Tal’artathi (tigers), and Ahl’artathi
(pumas); and four lower castes—Htak’artathi
(lynx), Sal’artathi (cheetah), Dal’artathi (leopard),
and Vyk’artathi (jaguar). Although members
of one caste are capable of mating with
those from another, the offspring from such a
union are mongrels. Those unlucky enough to
be tainted as such from birth are considered to
be letathen, casteless ones, and are considered
the lowest members of artathi society.
Members of the Tal’artathi fill the highest
ranks of the Church of Ba en Aset. Of the three
upper castes, they are the most conservative in
their outlook, preferring to prepare for longterm
gain rather than short-term benefits—an
attitude they typically carry into their personal
lives, as well.[/sblock]
Wild Frey from Wildwood (I was wrong they are not in Complete Minions or the Oathbound CS)[sblock]Wild Frey
More akin to their predatory ancestors, wild frey reach
a height of 5 ft., tip the scales at approximately 120
pounds and look very similar to a gray and black furred humanoid leopard.
Wild Frey Racial Traits:
• Wild frey gain a +2 bonus to Dexterity and suffer a
-2 penalty to Intelligence.
• Wild frey are Medium creatures; therefore size does
not affect their ACor attack rolls. While moving in an
upright fashion, they have a base speed of 30 ft; but
if their hands are free, they can move as a quadruped
increasing their base speed to 40 ft.
• Wild frey are humanoids (feline).
• Darkvision 60 ft.
• Wild frey have a Climb speed of 20 ft. They gain a +8
racial bonus to all Climb checks as well as the
benefits described under the Skills chapter in the
Player’s Handbook.
• +2 racial bonus to Listen and Jump checks
• +4 racial bonus to Move Silently checks
• The wild frey’s two claws deal 1d6 points of damage
and possess a threat range of 19-20. Its bite delivers
1d6 points of damage with a critical multiplier of x3.
These attacks are considered natural weapons. The wild
frey’s claws are its primary attacks while its bite is
its secondary attack.
• Land on Feet (Ex): Whenever the wild frey is subject
to damage from falling, it can make a Reflex save (DC
12) to ignore damage from the fall’s first 20 feet.
• Scent
• Wild frey reach middle age at 20, old age at 30 and
venerable at 40.
• Automatic Languages: Feline and Green; Bonus
Languages: select from Canine, Common, Elven, Gnoll,
Halfling, Orc and Sylvan.
I have to double check the LA.[/sblock]
There are also a few more
Chiao[sblock]
Chiao are intelligent, bipedal creatures with
the body structure of a human and the face of a
tiger. Their bodies are often striped like tigers,
and those few born without stripes are teased and
ridiculed among the chiao. Chiao are territorial
tribal people that live in the jungles. They value
strength, hunting, and martial pursuits, following
the Tiger General in his conquests.
Combat
The chiao are masters of jungle warfare.
They excel at hit and run tactics, emerging from
the jungle without warning and then melting away
after bloodying their opponents. Since jungle
conditions are so claustrophobic, chiao favor
short-ranged missile weapons like javelins. They
let loose a rain of these and then close with their
tiger claws.
+4 str, +4 Dex, +2 Con, -2 int, 2HD humanoid, +1 LA,
poison use, low light vision, weapon familiarity tiger
claws
Weapon Familiarity: Chiao treat tiger claws
as martial weapons, rather than exotic weapons.
Skills: Chiao have a +2 racial bonus on Hide
and Move Silently checks. *In areas of tall grass or
heavy undergrowth, the Hide bonus improves to +4.
Tiger Claws: Also known as bagh nakh,
the chiao favor these nasty paired weapons. Users
grasp a metal crossbar, from which several curved
blades protrude. A tiger claw is a light exotic
weapon that deals 1d4 (Medium) of piercing
damage on a hit with a critical range of x3. Cost: 4
gp (one pair of claws). Weight: 1 lb.[/sblock]
Vah Shir[sblock]Vah Shi r Racial Traits
Abilities: +2 Strength, -2 Intelligence. Though strong
like great cats, the Vah Shir do not place emphasis on logic
so much as instinctive wisdom.
Medium-size: As Medium-size creatures,
Vah Shir begin speak Combine.
Vah Shir get +4 on tumble, hide, and move silently
Appearance: As bipedal humanoid cats, Vah Shir are similar in size and structural anatomy to humans, but also share many features of their catlike ancestry. From feline ears atop their heads, cat-iris eyes, whiskers, and carnivorous teeth to the thick fur that covers their bodies and feline tails, Vah Shir appear much like great cats. Subtypes of Vah Shir range in appearance similarly to many big cats, including lions, tigers, lynxes, cougars, leopards, black panthers and others.[/sblock]