Actually not that bad compared to the other 2HD LA +1 that I can think of, though all of them are pretty weak for ECL 3.
Gnoll characters possess the following racial traits.
Strength +4, Constitution +2, Intelligence -2, Charisma -2.
Size Medium.
A gnoll’s base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot.
Racial Feats: A gnoll’s humanoid levels give it one feat.
+1 natural armor bonus.
Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
Favored Class: Ranger.
Level adjustment +1.
Lizardfolk characters possess the following racial traits.
+2 Strength, +2 Constitution, -2 Intelligence.
Medium size.
A lizardfolk’s base land speed is 30 feet.
Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
Racial Feats: A lizardfolk’s humanoid levels give it one feat.
Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
+5 natural armor bonus.
Natural Weapons: 2 claws (1d4) and bite (1d4).
Special Qualities (see above): Hold breath.
Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
Favored Class: Druid.
Level adjustment +1.
Locatha have +2 dex, int, and wis; +3 natural armor; and aquatic subtype for 2 HD +1 LA.