Recruiting for Ongoing 3.5 Wildwood game

Even the existing submisions to this game are great i want to try to get in with a Shifter Ranger from Eberron. The book is not listed, so Mr. DM is it allowed?
The race is a lycanthrope type with no LA adjustment, a perfect breed for the wilds and the shifters has several traits that enhances their natural attack and AC, think on a race very in touch with the soils under their feet's and the blood on their claws. Ive been trying to get this kind of character into a game without luck.

Rooth has never seen a city from the inside, her tribe preferred to use another 3 days in the wild to walk past them trying to never see the smoke of the chimneys or the birds that flew over the city's garbage areas. Curious? yes indeed but caution and the few encounters with town people where never of the good sort. They flee from their tribe calling them monsters and bloodsuckers. What in the childhood was ok as she never could think of strapping her body with hard leather and boots, learn how to 'behave' and manage wealth. She was happy with soil under her feet, wind and rain in the hair and something to hunt.

Reaching adulthood was the big change as the curiosity about the cities and people grew. She started to visit small villages to trade her bows and arrows with rabbit skins and bird feathers. Her tribe saw her more then a eccentric soul a curious one and allowed her to leave them in seek of knowledge to their tribe, not only material knowledge but also the way of gods and nature. The deal was to return to the tribe every three years so she could pass on the knowledge she learned on her expedition and be part of the rituals that would take her closer to her animal side and the ways of the Shifter.

Rooth has a kind soul even her frightening outside would tell otherwise, she has temper in all matters that has with patronizing her, the tribe or more important Nature. She takes care of those that take care of her and has a strong sense of loyalty to person, a group or a cause.
Her inner self seeks something she still dont fully comprehend, but she may instinctive believe that her lyncanthropic heritage has something to do with it.
 

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Drowned Hero said:
Even the existing submisions to this game are great i want to try to get in with a Shifter Ranger from Eberron. The book is not listed, so Mr. DM is it allowed?
The race is a lycanthrope type with no LA adjustment, a perfect breed for the wilds and the shifters has several traits that enhances their natural attack and AC, think on a race very in touch with the soils under their feet's and the blood on their claws. Ive been trying to get this kind of character into a game without luck.

Rooth has never seen a city from the inside, her tribe preferred to use another 3 days in the wild to walk past them trying to never see the smoke of the chimneys or the birds that flew over the city's garbage areas. Curious? yes indeed but caution and the few encounters with town people where never of the good sort. They flee from their tribe calling them monsters and bloodsuckers. What in the childhood was ok as she never could think of strapping her body with hard leather and boots, learn how to 'behave' and manage wealth. She was happy with soil under her feet, wind and rain in the hair and something to hunt.

Reaching adulthood was the big change as the curiosity about the cities and people grew. She started to visit small villages to trade her bows and arrows with rabbit skins and bird feathers. Her tribe saw her more then a eccentric soul a curious one and allowed her to leave them in seek of knowledge to their tribe, not only material knowledge but also the way of gods and nature. The deal was to return to the tribe every three years so she could pass on the knowledge she learned on her expedition and be part of the rituals that would take her closer to her animal side and the ways of the Shifter.

Rooth has a kind soul even her frightening outside would tell otherwise, she has temper in all matters that has with patronizing her, the tribe or more important Nature. She takes care of those that take care of her and has a strong sense of loyalty to person, a group or a cause.
Her inner self seeks something she still dont fully comprehend, but she may instinctive believe that her lyncanthropic heritage has something to do with it.

I've got stats for them in http://www.crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf so I will consider it. What animal background and shift ability were you thinking of?
 

Voadam said:
I've got stats for them in http://www.crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf so I will consider it. What animal background and shift ability were you thinking of?

If we are starting lvl 2 and its a feat each lvl. I want it to start with Beasthide. The good thing is that with one feat per lvl i can take shifter feats and add traits to the shifter. I want it to be a two hand fighter with the beasthide + razorclaw shifter trait, and possibly adding the loonthoot trait after that. 100% shifter! :)
 


I'm comfortable opening the game up to 3 instead of 2 new players and I cut off recruitment the Friday before I left on vacation, so Brazeku, Hellrazor111, and Drowned Hero, I like your three character concepts and would like to get them ready for the game.

Thanks to everyone else who expressed interest, I will post again in the stickied thread if I need more players in the future.

Drowned please come up with a fully statted character for me to look over.

Hellrazer and Brazeku I'll go over yours again later but I'd like all three of you to work in a background of being connected to the druids of this area somehow so you can answer the Bloodthorne Guardian's call to join Inamar, Weylan, and NR4ZN in their quest on behalf of the druids. Starting on other worlds and having been pulled into Wildwood as part of the background is fine.
 


Brazeku, I see you edited your concept to go with a VoP build now instead of building to one. I am fairly conceptually OK with vow of poverty for this game, but I don't have BoED. The two big sources on WotC feats I have are crystalkeep.com and http://realmshelps.dandello.net/datafind/feats.shtml but neither fully detail the specific benefits.

Vow of Poverty
Type: Exalted
Source: Book of Exalted Deeds

You have taken a sacred vow to forswear material possession

Prerequisite: Sacred Vow.
Benefit: You gain bonuses to your Armor Class, ability score and saving throws, as well as bonus exalted feats, all depending on your character level. See Voluntary Poverty in Chapter 2 for details
Special: To fulfill your vow, you must not own or use an material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magic properties. You may carry enough food to sustain you for one day in a simple (nonmagic) sack or bag. You may carry and use a spell component pouch. You may not use any magic item of an sort, though you can benefit from magic items used on you behalf - you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, borrow a cloak of resistance or any other magic item from a companion fit even a single round, nor may you yourself cast a spell from scroll, wand, or staff.
Normal: If you break your vow, you immediately and irrevocably lose the benefit of this feat. You may not take another feat to replace it

Vow of Poverty
[Exalted]
(BoED p48)
(DR324 p103)+
Sacred Vow
Pledge to only own a
simple, non-magical,
non-masterwork
weapon, one set of
non-magical cloths,
one day worth of food,
and a pouch of spell
components.
You gain level-based bonuses and abilities, such as being able to do ‘good’ damage with your attacks. The
specifics are listed at BoED p29.
If you intentionally use a magic item or claim excess possessions, you lose the benefit of this Feat. If you
were magically forced to break your vow, you can regain the benefit after atoning.

Is it online anywhere I can reference it?
 
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Brazeku said:
On examination, I'll probably take that shifter variant, chiefly because it is easier and more in keeping with the character concept. Although I'm probably going to switch to a Vow of Poverty build given I now have no item reliance at all and the wildshaper equips won't work on me. It also fits in perfectly with the aesthetic monk concept.

One thing though - I want to be able to keep my tea and pipe until I can give them away after taking a vow of purity as a plot point.

EDIT: also maybe you would want to strip the exalted feats out of vow of poverty; even if they're in I don't know if I have to meet the ability requirements for them

Generally if a class gives a specific bonus feat, such as rangers with their combat mastery path bonus feats or monks with their martial arts feats, you don't have to meet the prereqs. With a chooseable bonus feat from a type, such as fighter bonus feats, you do have to meet the prereqs. I'd have to see the specific feat language but my guess is VoP gives a bonus exalted feat and you must still meet the prereqs.
 

Brazeku, for exalted add good to your alignment.

Let me know if you are powered and dedicated to the general force of goodness or a specific good nature power (and which one).
 

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