jgsugden said:We're talking EL 17. A 14th level party versus EL 17 should be hard pushed.And I think you underestimate the power of a marilith. I've seen a well used 3.5 marilith rip apart a 21st level party by itself. Still, a 14th level PC should have 7th level spells. A nice delayed blast fireball should do the trick against 9th level wizards. 14d6 damage (49 average) versus wizards with hit points in the high 20s?
Again, the 9th level wizards won't be in the fight. That's the whole point - they don't need to be. They add their power to the leader at the beginning of the day, and that's all they need to contribute.
jgsugden said:Second, we're talking the leader here. A leader of a very evil organization. Even if he has a huge advantage, the leader is the last one to actually get into battle. A cleric with an antimagic aura around him would completely destroy this wizard. A single failed save can still kill him.
Cleric casts AMF, wizard teleports away until it wears off. And as for killing him with a save-or-die spell, he'll just buff himself with Spell Resistance before the fight. A caster level of 25 gives him SR 37. A 14th level caster would need Greater Spell Penetration to even have a chance of affecting him with a spell, and even then it would only work on a 19 or 20. If he wants to play things safe, he'll raise his caster level to 27 or maybe even 30. Now he's completely immune to any magic the party can throw at him.
jgsugden said:Yes, this ability can be grossly abused if the DM builds the game in that fashion. This is primarily an NPC class. If the DM wants to kill the PCs, he can just send a great red wyrm against the PCs at 10th level. The DM can *always* kill the PCs. In the hands of a PC, this ability should be far weaker. He needs to have cohorts and followers and he needs to keep them close at hand. It is still possible to get very high caster levels and multiple metamagic feats (empowered, maximized and heightened to 9th level), but only under very limited circumstances and only if the DM allows him to be built up in that manner.
First, he can Heighten spells up to 20th level, just so you know.
And I know the DM can always kill the PCs. Again, that's not the point. I already reached the conclusion that this class was a walking TPK and decided not to use it. I'm talking about the class the way it's written in the DMG. It's absolutely ridiculous that they nerfed Spell Focus, which was not a game balance problem, and left this in. The class, as written, is unusable because if it's played intelligently (as a high-level wizard should be played) it will utterly obliterate parties that are even 5+ levels higher than it is.
The class is not balanced. That's my complaint.