Folks, do we really need to turn this thread into another pointless argument about what defines an edition instead of engaging with the actual point
@pawsplay is trying to make? SMH…
Anyway, I think this is a pretty insightful observation. While I agree with
@dave2008 that the conjure spells are maybe not the best example to use to try to illustrate this point, I think it’s accurate to say that the 2024 revisions have shifted things in favor of treating elements as game constructs rather than as objects. The hobgoblin longsword is a great example. Another example is how the new rules for hiding give you the invisible condition, not because you’re supposed to be able to become transparent by hiding behind a tree, but because the invisible condition fulfills the game rules function they wanted to use to represent the effects of hiding. The condition isn’t being treated as a
reified thing in the fictional universe, it’s just a package of rules functions.
There are benefits and drawbacks to both reification and “ludification” as it’s being used here, and D&D has always tended to lean more ludic, but there is a noticeable trend of this revision leaning further in that direction than pre-2024 5e did.