el-remmen
Moderator Emeritus
Sometimes a player needs a meta explanation for the game to go smoothly. Not always, but sometimes.
In the first 5e campaign I ran, a PC found himself isolated from the rest of the group (never follow partying hippies to a second location without back up
) and got jumped by a bunch of commoners turned cultists and a thug. The thug kept attacking and then disengaging which I described as him turning away deftly after the attack in a way that fends off the opportunity for a retaliatory strike.
The players were confused. “How can he do that? Disengaging is an Action, you remind us all the time!”
You see there was no rogue in the group and they were all either new to 5e or new to D&D altogether, they did not know that the Cunning Action ability existed. So I simply told them “He has a rogue ability called Cunning Action that let’s him do that.”
Now, I could have simply said “You don’t know how he does that” (which might have been my response for some rare ability not accessible to PCs) but in the moment an explanation felt necessary for the sake of smooth play and transparency.
In the first 5e campaign I ran, a PC found himself isolated from the rest of the group (never follow partying hippies to a second location without back up

The players were confused. “How can he do that? Disengaging is an Action, you remind us all the time!”
You see there was no rogue in the group and they were all either new to 5e or new to D&D altogether, they did not know that the Cunning Action ability existed. So I simply told them “He has a rogue ability called Cunning Action that let’s him do that.”
Now, I could have simply said “You don’t know how he does that” (which might have been my response for some rare ability not accessible to PCs) but in the moment an explanation felt necessary for the sake of smooth play and transparency.
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