The Soloist
Hero
My take as a GM has always been Order vs Chaos. 95% of cleric players I have met never defined or asked me to define their god and religion beyond what special abilities their Domains would give them.
I developed a religion, once, for a campaign which included a Paladin and a Cleric who specifically asked for more details. The Paladin was great with it. She played well within the limitations imposed by the scripture. The cleric player tried to abuse his power to do sick things, such as forcing himself on a female peasant. That didn't go well with his god and the two female players at the table (one of which was his wife, and yes they divorced a few years later).
I developed a religion, once, for a campaign which included a Paladin and a Cleric who specifically asked for more details. The Paladin was great with it. She played well within the limitations imposed by the scripture. The cleric player tried to abuse his power to do sick things, such as forcing himself on a female peasant. That didn't go well with his god and the two female players at the table (one of which was his wife, and yes they divorced a few years later).